Oh, I think NVIDIA will eventually "unify" the two. You wouldn't want to talk to Kirk when he knows almost everything he says to media outlets would be published.
As for the subject title : More is always better. However, we're looking at the synthetic performance of every card's pixel and vertex shading power. That means we're measuring true 3D performance. Stressing on the subject title's "looking forward" phrase, I'd have to say the concentration should be on pixel shading power (just my opinion, of course). We hardly see complex vertex shaders in games atm. The rate of CPU speed progress has an impact, of course, but since we don't really need complex vertex shaders for setting up pixel shaders in order to achieve good "visual impact", what's the point of powerful (and an abundance of) vertex units when they won't be taken advantage of in the only thing that really matters, games? Polygon throughput is not a problem anyway.
As for the subject title : More is always better. However, we're looking at the synthetic performance of every card's pixel and vertex shading power. That means we're measuring true 3D performance. Stressing on the subject title's "looking forward" phrase, I'd have to say the concentration should be on pixel shading power (just my opinion, of course). We hardly see complex vertex shaders in games atm. The rate of CPU speed progress has an impact, of course, but since we don't really need complex vertex shaders for setting up pixel shaders in order to achieve good "visual impact", what's the point of powerful (and an abundance of) vertex units when they won't be taken advantage of in the only thing that really matters, games? Polygon throughput is not a problem anyway.