Hey guys, this isn't in the "jobs" forum because I can't make an actual listing at this point and therefore can't promise anything. What I want is to see what kind of interest is out there for this job.
I work for a small company in Wisconsin. We develop bulk-scale simulation software for engineers (so think fluid flows and solid-body mechanics, not quantum-scale phenomena) in both Lagrangian and Eulerian frames of reference. We have lots of good chemists and physicists on our development team, so that's not really a need there. However, our software does lots of things with triangles, polyhedra, etc. As I learn about things, I discover a lot of what our software does is solved problems in the graphics industry. For example, I recently figured out that our meshing code is really a BSP tree. I figured out our spray code is actually ray-tracing. Now, what's in there was all done by guys with backgrounds in physics and chemistry who literally knew nothing whatsoever about the graphics industry. They were simply trying to solve similar problems and re-invented the same solutions...which of course were implemented quite badly and inefficiently, because those solutions in the graphics industry have had years to mature. And we'd like to do some of this stuff on GPUs, but we would be starting at square one in terms of skills, as in, "none of us have ever written GPU code."
Now, we *also* have a GUI. This GUI is straight-up game-like graphics code, i.e. rendering and shading triangles. But everyone on our GUI team came here straight out of academia. I've never really looked through our GUI gode, but I can compare how fast and smoothly it renders on my new workstation to what my PS3 does with only 512 MB of RAM and 9-year-old CPU, and I can tell there's a lot we could gain from the expertise of someone from the graphics industry.
As the company's grown, my bosses have figured out that we need skills beyond what academic researchers have, and they've warmed up to the idea of hiring someone from outside our usual pool (mostly engineers and chemists fresh out of grad school). We're hiring like crazy, but we are sorely lacking people with the skills above.
So anyway, if you have experience in gaming/graphics and are interested in working in the upper Midwest and in a nonconventional use of your skills (and work a regular 8-to-5 job instead of the video game crunch schedule), either respond in the thread or PM me for more infor. I find my bosses are much easier to convince about this sort of thing if I've got something concrete to show them.
I work for a small company in Wisconsin. We develop bulk-scale simulation software for engineers (so think fluid flows and solid-body mechanics, not quantum-scale phenomena) in both Lagrangian and Eulerian frames of reference. We have lots of good chemists and physicists on our development team, so that's not really a need there. However, our software does lots of things with triangles, polyhedra, etc. As I learn about things, I discover a lot of what our software does is solved problems in the graphics industry. For example, I recently figured out that our meshing code is really a BSP tree. I figured out our spray code is actually ray-tracing. Now, what's in there was all done by guys with backgrounds in physics and chemistry who literally knew nothing whatsoever about the graphics industry. They were simply trying to solve similar problems and re-invented the same solutions...which of course were implemented quite badly and inefficiently, because those solutions in the graphics industry have had years to mature. And we'd like to do some of this stuff on GPUs, but we would be starting at square one in terms of skills, as in, "none of us have ever written GPU code."
Now, we *also* have a GUI. This GUI is straight-up game-like graphics code, i.e. rendering and shading triangles. But everyone on our GUI team came here straight out of academia. I've never really looked through our GUI gode, but I can compare how fast and smoothly it renders on my new workstation to what my PS3 does with only 512 MB of RAM and 9-year-old CPU, and I can tell there's a lot we could gain from the expertise of someone from the graphics industry.
As the company's grown, my bosses have figured out that we need skills beyond what academic researchers have, and they've warmed up to the idea of hiring someone from outside our usual pool (mostly engineers and chemists fresh out of grad school). We're hiring like crazy, but we are sorely lacking people with the skills above.
So anyway, if you have experience in gaming/graphics and are interested in working in the upper Midwest and in a nonconventional use of your skills (and work a regular 8-to-5 job instead of the video game crunch schedule), either respond in the thread or PM me for more infor. I find my bosses are much easier to convince about this sort of thing if I've got something concrete to show them.