Titanio said:
Neither would I. Their "programmer art" tech demos don't do them much favours
Yes, their water demos stunk.
e.g. the water fountain looked like a a fountain of mini-clear glass balls. They did not puddle, they did not flow. Justs lots of little balls. The soap and fire ones were equally meh.
From that perspective the Havok demos always gave a better impression. The art was not great, but they created "game like" scenarios to show off their stuff. While this does not mean Havok is better, it does show they are better at advertising their product.
If Xenon is closer to the dual-core PC CPU end of the spectrum than the PhysX/PS3 end, I think the difference would be (a lot) more substantial than that. Say, with another core, X360 outperformed the dual-core CPU 2x, that's still a far cry from the other end in that benchmark.
FP will be an area where Xenon outperforms a desktop PC. A dual Xeon server its about 10GFLOPs in the realworld. One of the reasons MS went with the PPC design was to strike a "better" balance between GP performance and FP performance.
Pulling out ficticious numbers like "X360 outperformed the dual X360 outperformed the dual-core CPU 2x, that's still a far cry from the other end in that benchmark" is more of a "what if" that got pulled from who knows where.
I am not sure what the hubbub is about. Devs here have not voiced too much concern, we already knew Physics would be an area where CELL could excell if certain hurdles were overcome, and this is one software house (which is trying to port a SDK to 5 platforms, 4 new--multithreaded/cored CPUs, PhysX, CELL, Xenon).
Also, it seems Xbox 360's architecture is not bad for physics, its that the Novodex engine does not perform as well with fluid dynamics in the Xbox 360 architecture. Whether this is a conflict between the SDK design or a problem with the 360 who knows. My guess is somewhere in between, relatively, as CELL should do well here (it is 50% larger and seems aimed at this very task!).
But I would not bet on the 360 being unable to do this. It is like MSAA + HDR, free AA, or having 3 better GP processors--there are always tradeoffs.
As Shifty said, CELL would be a FLOP if it did not excell in certain areas and this certainly is an example of where it excells. To steal his example from the other day--this could be the difference between PS3 having 400 objects and the 360 having 200.
Tradeoffs. And yet devs have been very good at overcoming limitations of the hardware to do what was thought initially impossible. Somethings are impossible, granted, but to say the 360 cannot do FD would not be one I would bet on. It obviously can to a degree, the question is can someone overcome the architecture to do so well? If it is important to gameplay then a dev will find a way. Just like Shiny figured out normal maps on the PS2. There is too much money involved not to.