Mr. Lassanske defined the resource that can be used for physics calculation in a single-core PC as 10% to 15%, and pointed out that it's just for physics for enemy characters, vehicles, and items, at best. However, in a dual-core PC, the first core can use 30% at the max for physics and the second one can use 100%, so physics caclulation of hundreds of objects, tracking (judging whether an object requires physics calculation) of thousands of objects are possible, and particle/grass physics effects become available too. Fluid simulation like streaming water is possible with some limits. Though logical CPUs in Xbox 360 are 6, they don't push up the physics perf very much as it requires processing OS and DirectX.
Besides, he said, in PS3, physics calculation of thousands of objects, tracking of tens of thousands of objects, and limitless effect physics and fluid simulation are possible.