...So from that point of view we don’t have a shortage of people happy to make Halo games, but obviously there are guys that have shipped Halo games for ten years, and they are definitely ready to work on new IPs or create new things. We’re actively engaged with the senior staff here on a couple of new IPs right now,...
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But surely being an independent means that it’s even riskier to try new IP?
Yeah, you have to be responsible for how you plan and model your funding. If you have one success and two failures, you’re dragging pennies out of the bank.
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Absolutely. Part of what we get out of this, and what Microsoft gets out of this, is that it doesn’t let us get fat and lazy on Halo. Before, we could have just been the internal team in Microsoft that worked on Halo 3 and then said ‘Yeah, we’re working on Halo 4 and it’s out in a couple of years’. Just sat back, not worried on the progress made. But now it’s our company, it’s our dime, so keeping that loop of development on ideas and concepts, keeping the group that does that small, and not taking three months off because we’ve just shipped a game – that’s the creative energy now.