Phantom Not Fake After All?

I think what Phantom aims to deliver and how is actually a pretty neat idea, whether the execution of this idea will be good has yet to be seen.
 
Hehe, true Clashman. ;) My opinion of THAT has never changed thus far.

At scattered times I figured it was possible they were doing the minimal appearances possible to just try to scam folks out of investment capital, but when you have folks from Intel and MS signing deals and showing a what can reasonably be called "approval" of a project you have to assume there's at least enough meat for a reasonable launch out there and that it's not all just vaporware. (As if it IS still a scam, some big companies are going to look silly by being used.)
 
The Phantom idea is good just years before it's time, I mean would you want to download the 2.5Gb Unreal 2003 on a 256Kb connection?

It would take at least 30 hours!
 
The Phantom idea is good just years before it's time, I mean would you want to download the 2.5Gb Unreal 2003 on a 256Kb connection?

That explains why it's year before it's time. Few have the broadband connections of atleast 1500Kbs downstream to make good use of it.

However, the Phantom idea is where I see all videogame consoles heading to one day. Actually much akin to the Online Distributed computing Cell idea, more users online means more power. Packaged games would also disapear.

Although this happening is like 10+ years away.
 
Indeed, eventually we'll have bandwidth to burn EVERYwhere and the model will turn that way mightily, as not only will it be cheaper for the publishers, but they'll have a lot more control over their products than they do now.

...maybe not so joyful for US, but they'll pretty much love it. ;)
 
Evil_Cloud said:
Legion said:
Evil_Cloud said:
Carmen Sandiego, here I come! :LOL:


you and me Cloud. Will take her down where ever she may go! Space, Time it doesnt matter. The ho is going down.

Hehe,

If it WOULD exist, it would have the lamest software library for a console...ever 8)

I am not to sure it has the atari jaguar beat for that title.
 
Legion said:
I am not to sure it has the atari jaguar beat for that title.

Actually Jaguar has a surprisingly high good game / sucky game ratio, mostly because there are so ridiculously few games on it in the first place...
 
I'm not so sure we'll ever get to the point where we just download games to our machines. It's hard to see streaming games especially when you'll be needing to download a huge chunk that will only get larger and larger as systems get more powerful. Broadband or not, with a 1500kbps connection that will turn very narrow with upcoming gaming systems requiring maybe 10+ GB/s of data for game. Gaming needs will get much much higher than the broadband now and of the future when the time comes for it. It sets up implications of sorts that a game will have to be downloaded or streamed over the net or a huge network somehow. I would like to actually hold the media in my hands and know that it is mine and can play it whenever and wherever I want, connected or unconnected. Still, I can see some sorts of models being tried in the future but with limited success unless broadband really increases to the point of allowing GB/s of data shoved down the pipe in a few seconds. (Powerline connections?) And if I was able to download the game and burn it on physical media that would be a good idea. At least let me go to Best Buy or the sort and they can burn me a copy while I pay them. Who knows.

Phantom will be a flop most likely. The concept is neat, but with no real business behind it I don't see how it can succeed.
 
But keep in mind that the way programs are made and installed and played don't always have to remain static, and certainly WOULD change if developers really want to embrace the model and we have the bandwidth to serve it. Download speed and file sizes are obviously important factors, but the most limiting one is likely to be the speed of the game itself. Plenty can be loaded during menu screens and the usual stuff, and then the next scenes set up while the game itself is being played--one doesn't NEED a 10+GB install procedure before step one can be taken. If the environment shifts, the programming will shift with it. Obviously we're not going to be experiencing paradigm-quakes any time soon, though. Hehe...
 
Regardless of the truth of the Phantom console, I don't like it. It's a PC-in-a-slightly-different-box, with extra helpings of DRM to make sure you don't use it for anything else. No thanks, I'll stick with my PC. If I bought the thing, I own it and should be able to hack it however I want.

Personally, I think it will crash and burn. Anyone who has broadband (or even knows what broadband means) probably has a decent PC. Unless Phantom has some good exclusives, who's gonna buy it?

The only possible way this could be a success if publishers all decide to develop for the strongly DRM-ed Phantom to fight piracy. I don't see that happening.
 
The kind of people who will buy this make $1 million + a year and will buy this for the novelty value/joke.

Anybody remember the console the pip-pen? Not likely only 5,000 where ever made and had about as many titles as Phantom does.
 
Back
Top