Ingame doesn't neccessarily mean realtime graphics. Look at halo3 and how you can take 1920*1080 screenshots with AA from the movie replays... or, indeed, look at the Heavenly Sword wallpapers posted here previously
Ben said:It's all in-game.
Ben
Ben said:I hear you... I'm going to get some gameplay videos put together this week fingers crossed.
However, don't kid yourself. Everything we've released so far has been rendered in-game. We don't doctor screenshots or videos, and we never have. The same accusations came up with PGR3 pre-launch, and now we're getting them again. Show a bit of faith.
Ben
It's not to their advantage to share from a competition POV, but thankfully devs are often forthcoming to help progress the whole field of game development. Does MS have a system of encouraging devs to share techniques? Are special magic-sauce methods of various XB360 devs likely to find their way to other XB360 devs?
Photomode is considered to be in game, right?
In game but not properly real-time.You're a developer, you tell us!
Ben said:We don't doctor screenshots or videos, and we never have. The same accusations came up with PGR3 pre-launch, and now we're getting them again. Show a bit of faith
I guess that's the problem with sound-bites. They tend to stretch definitions. If what we're seeing are from a realtime 'trailer mode' then it's in game, but not what you'll see while driving. The PGR3 promo shots released weren't doctored - they were rendered that wayWell this guy just lost all credibility.
In game but not properly real-time.
Only last link work for me. Anyway, the last image is clearly not realtime, probably in game.
Well this guy just lost all credibility.
I'd have a little faith....if PGR3 actually looked ANYTHING like this:
http://games.mattsarrel.com/images/pgr3rr6/PGR3-2.gif
But it actually looked like this:
http://worldofstuart.excellentcontent.com/pgr3/box7.jpg
Sure you don't doctor screenshots, you just release screens that have absolutely no relation to the actual graphics in the game!
Also we've seen developers like Capcom do some very nice motion blur with X360's eDRAM.
Only last link work for me. Anyway, the last image is clearly not realtime, probably in game.
Polyphony has been using this method since GT3, their initial intro for the game was rendered with their in game engine, but the final qualty was stunning as they composited a TON of intraframes together to achieve high quality motion blur and anti-aliasing.
why not, if the game runs 30SPF it still renders the images realtime..In game but not properly real-time.
Well this guy just lost all credibility.
I'd have a little faith....if PGR3 actually looked ANYTHING like this:
http://games.mattsarrel.com/images/pgr3rr6/PGR3-2.gif
But it actually looked like this:
http://worldofstuart.excellentcontent.com/pgr3/box7.jpg
Sure you don't doctor screenshots, you just release screens that have absolutely no relation to the actual graphics in the game!
I have seen a lot of PGR3 screenshots from users that look a lot better than that. And you are comparing a gameplay camera shot to a cinematic shot. The cinematic shot appears to be in photomode, but even not touching things up I have seen much, much better shots that show off the same quality in the cars.