Oh..that's nice. And I don't even work for my friends at NT anymore, so the internet has reached a new low here. It's also nice how they put some words in my mouth and also some BC dev was cited as he was replying to me!
This is so stupid
It isn't the first time you have commented on motion blur in general and the current techniques (I did a long post last year about how 60fps doesn't resolve object velocity and that MB was necessary; your response was the fuzzy trail wasn't something currently available outside the siloutte or such with the traditional/available techniques). Maybe BC has some tricks up their sleeves (which would make your initial comment harsh as matter of factly saying it wasn't realtime; your followup indeed opened the door for compromise) but we are slim on direct feed gameplay material right now.
Of course it doesn't help with the GT/FM/PGR console war crap, or the trolls running around stating false crap as truths (even in this thread... hello, there are links full of material and videos). Typically these big profile games get bashed a bit. When a dev says something, even if true, it is gonna get the "defence forces" out in full strength.
Ben (the community manager btw) did respond to your comments after you made them, too. He had stated earlier that it was ingame (someone else had asked over there on their forums), and later added the further clarifications after someone started a thread about NT developer calls BC Liars on B3D... Not that this matters.
Sorry to hear you aren't with your friends at NT. It is always nice to work with your friends on projects you enjoy.
That's why I'll stop talking about the games I'm working on cause you can't prevent idiots to write stuff like that: "Fool me once, shame on you; fool me twice, shame on me."
I am sure that is one reason why ERP, Faf, Joker, etc don't say much about the games there are on.
Your willingness to share and give your opinion was in many ways VERY good for HS PR. It was well known that NT devs were here and they were active. And they contributed and answered questions, which formed a bond with many fans in the 'net gaming community. Of course anytime you step outside your own game, or have an opinion and wish to share it, there are always risks. It's not that your opinions are necessarily wrong (hehe you have corrected me a couple times more than I would like to remember!) but sometimes, as much as fans pester, there are areas it isn't worth going. I have noticed that some developers won't say a cross word about ANY game, or even a statement by a company. Maybe it is fear? Maybe it is they know how hard it is to make games (as you know too) and that it isn't fair to criticize a company's poor PR when, in the grand scheme, it doesn't matter.
I am sure most of us would miss your contributions, even if we agree/disagree with your position. In many ways, though, it would probably serve your projects better to talk about them and just ignore the rest of the industry and the fanboy drama people like to drum up.
Anyhow, as a non-next gen console owner, my observation from many forums and press readings is that DeanoC's and your interaction here were VERY positive for the vibe created among gamers online. Online gamers are movers and shakers, they talk, and they tell their friends what is hot and what they should get. I often find that the mainstream gamers who get minimal press have a different view of "games worth looking at" and tend to be stuff from big publishers who use their many titles to give exposure to other titles under their publishing umbrella.
I think what you guys did for HS was unique. And you didn't do it in a spammy way. You were here before the game was announced. And your contribution touched many topics of interest to the community.
Good luck on your future projects nAo, and don't let the hype mongering fansites get you down. If they do, do what I do: Take a vacation. See, you were fine until I came back and raised your blood pressure 40 points. I post some videos and BAM!