BenQ said:
Alstrong said:
It was weird with PGR2. They said (on the forums way back) that turning on AA didn't have a performance penalty (which is why they turned it on) and that they probably could have fixed the framerate if they had more time.
I thought the main reason why PGR 2 ran at 30 fps was BECAUSE they decided to go with FSAA.
I don't see why they would have said that turing on AA didn't have a performance penalty..... the performance penalty for AA on the Xbox was quite large.
Yeah funny how the Xbox was supposed to have "Free AA" and advertised that way against PS2 which did not have free AA, then the devs had to go for 30fps instead of 60 when they turned AA on... Free, totally free.
I just hope next gen consoles will have Free AA that's actually
free.