Pgr3 with only 30 Frames/s.....

Shifty Geezer said:
Final hardware (in the form of beta kits) are going out, as of a few weeks back.

PS3 development isn't on final hardware as the GPU doesn't exist. Kits have Cell, but devs presumably can't make use of the Cell<>GPU direct communication.

I wasn't aware that a beta kit was the same thing as final hardware???
 
BenQ said:
Shifty Geezer said:
Final hardware (in the form of beta kits) are going out, as of a few weeks back.

PS3 development isn't on final hardware as the GPU doesn't exist. Kits have Cell, but devs presumably can't make use of the Cell<>GPU direct communication.

I wasn't aware that a beta kit was the same thing as final hardware???

Beta always means kinda-final. Or as-close-to-final-you-get-without-being-called-final.
 
london-boy said:
hey69 said:
is PGR 3 a launchgame in the first place? if it's a launchgame to launch in the launchwindow than it means they have time till december (wow a lot of launches there .............;)

I'm hungry now.

me to that makes two woohoo


:? yeah i know ..........
 
london-boy said:
BenQ said:
Alstrong said:
It was weird with PGR2. They said (on the forums way back) that turning on AA didn't have a performance penalty (which is why they turned it on) and that they probably could have fixed the framerate if they had more time.

I thought the main reason why PGR 2 ran at 30 fps was BECAUSE they decided to go with FSAA.

I don't see why they would have said that turing on AA didn't have a performance penalty..... the performance penalty for AA on the Xbox was quite large.
Yeah funny how the Xbox was supposed to have "Free AA" and advertised that way against PS2 which did not have free AA, then the devs had to go for 30fps instead of 60 when they turned AA on... Free, totally free.

I just hope next gen consoles will have Free AA that's actually free.

It's not that simple. If (for example) the physics is keeping the game from reaching a 60fps minimum, then putting more work to the less utilized parts of the machine will be "for free". Even if it's not the case, the locked framerate allows for a little more time to spend - it doesnt matter if your minimum fps is 45 or 35.
 
I think it is fair to say that these developers have a good idea what thier games will run at, and we've had several mention the possibility of 30fps, even internal dev houses like Rare (not that they've ever done well in this department). So they must be running pretty poorly on non-final harware, if they are shooting for 30 once they are on release machines and have optimized thier code.

I'd be more impressed if a developer came out and said "we really would have liked to have orgasm mapping in our game, but it took us below 60fps, so we dropped it", instead of "we were hoping to make 60fps, but orgasm mapping looks so hot in screenshots".
 
I don't see why there is such a strong focus on 60 or 30 when it comes to fps. I preffer more than 30fps, but give me vsync and triple buffering with a minimum of about 45fps and I honestly couldn't ask for anything more.
 
gurgi said:
I'd be more impressed if a developer came out and said "we really would have liked to have orgasm mapping in our game, but it took us below 60fps, so we dropped it", instead of "we were hoping to make 60fps, but orgasm mapping looks so hot in screenshots".

Orgasm Mapping eh? I had heard that Climax studios were working on something like that for their next game. :p
 
I kinda agree with the thread originator that there's a high probability that the game will ship at 30fps. The Full Auto devs had their game locked at 30fps way back at E3 and said the final version will definitely run at 60. That's the kind of statement I want to hear in regards to framerate, because anything less than "definitely" is not a commitment.
 
Uhm, so the devs are saying they're definietly aiming for 60 fps, but won't confirm it because, frankly, the game isn't done yet and anything could happen. How in hell that can be twisted into "PGR3 will only be 30 fps!" is beyond me! The leaps of logic some people use to twist such statements into constructs with entirely different meaning is truly fascinating...
 
c0_re said:
Hmmmmmmm locked 60 fps or 40-55fps with HDR+AA+A_filtering

I'll take door # 2 Bob

easily :oops:

I owned PGR1 60fps and PGR2 30fps and I can't wait to see PGR3 w/HDR/AA even at a lesser FPS.

I believe this is definitely a lunch title (smiliar to Xbox1) not a launch "window" title.

IMO, it is MS's flagship launch game barring PD0 stealing all the thunder. ;)
 
The game must ready in 8 Weeks,and they dont know if 30 or 60 Frames/s ??LOL,i think it's only 30 Frames/s ,that say my feeling when i read the statement.It is very poor,GT4 on Ps2 runs with 60 Frames/s.

What are you talking about ? A game normaly goes gold a week or so before it hits shelves . So by my count they have 4-5 months left before it goes gold . That is alot more than the 2 months you claim .

If its 30fps i will settle for it at launch. Hopefully it will be 60fps but don't spread fud when you don't know what your talking about . You will not last here very long acting like that
 
jvd said:
The game must ready in 8 Weeks,and they dont know if 30 or 60 Frames/s ??LOL,i think it's only 30 Frames/s ,that say my feeling when i read the statement.It is very poor,GT4 on Ps2 runs with 60 Frames/s.

What are you talking about ? A game normaly goes gold a week or so before it hits shelves . So by my count they have 4-5 months left before it goes gold . That is alot more than the 2 months you claim .

If its 30fps i will settle for it at launch. Hopefully it will be 60fps but don't spread fud when you don't know what your talking about . You will not last here very long acting like that

Uh, 1 week? Try 2 to 3
 
Vysez said:
jvd said:
A game normaly goes gold a week or so before it hits shelves .
:?:

Everquest 2 went gold (meaning the final game code sent to press ) a week (well 9 days ) before I bought it .

once you make the gold / master disc you can send it to the presses where you can easily make a few hundred thousand in days , the boxes , manuals and what not are already made , you put the final discs in the boxes shrink wrap them and send them out .

It doesn't take 2-3 months as the first poster in the thread sugested for a game to go from finished to retail.

Its the same thing with movies , sometimes the final print is finished just a day or two before the movie opens (see matrix reloaded )
 
PC games =/= Console games, jvd.

And the 9 days for Everquest 2 is a different case, BTW. A MMO can be patched on day one, just like the client can be gold for weeks while the developer is still working on the server.
 
Vysez said:
PC games =/= Console games, jvd.

And the 9 days for Everquest 2 is a different case, BTW. A MMO can be patched on day one, just like the client can be gold for weeks while the developer is still working on the server.

So what there is a magical thing that prevents games on video game systems from being made that quickly ?

Please tell me what stops them from putting out a title around a week of going gold ?


Yes a mmo can be patched on day one , actually there were more patches done after it went gold , they were balance issues . A mmorpg is patched almost every day through out its life , its the nature of the game .

I can tell u that c&c generals took less than 2 weeks too . That is not a mmorpg
 
jvd said:
So what there is a magical thing that prevents games on video game systems from being made that quickly ?

Please tell me what stops them from putting out a title around a week of going gold ?
When a console game is gold, you have first to be greenlighted by the console manufacturer Q&A before entering into the duplication phase.
 
Back
Top