kyleb said:Yes I have seen 940x560 the camcorder vids and they do look very nice; but that doesn't change the fact that MS/Bizarre have dressed up their own vids and screenshots, and it doesn't change the fact that we won't be getting the 1280x720 with AA MS told us would be the minumum.
kyleb said:Yes I have seen 940x560 the camcorder vids and they do look very nice; but that doesn't change the fact that MS/Bizarre have dressed up their own vids and screenshots, and it doesn't change the fact that we won't be getting the 1280x720 with AA MS told us would be the minumum.
That is correct.jvd said:why don't we hold out on the witch hunting till we have final builds and some confirmation from big sites . Not just some dude on a forum
kyleb said:People are taking framegrabs from the review copies at 1024x600, how much more conformation do you need? The era of HD-gaming obviously isn't upon us yet.
kyleb said:People are taking framegrabs from the review copies at 1024x600, how much more conformation do you need? The era of HD-gaming obviously isn't upon us yet.
PGR3 may indeed be internally rendered at 1024X600 and upscaled up--which would be slight of hand to say the least. So that's one game. Now for the rest? You claim to be able to visually eye-ball the internal resolution of the frame buffer, so what are the other games running at internally?kyleb said:People are taking framegrabs from the review copies at 1024x600, how much more conformation do you need? The era of HD-gaming obviously isn't upon us yet.
jvd said:review does not equal finished.
we don't know what debugging code is running , they may have had to lower the res with the debug code running for good performance. Notice how ign or gamespot hasn't backed this up only some guy on a forum
As i siad its not final software.
Powderkeg said:The final review build is the final code.
And neither IGN nor Gamespot have confirmed it because they haven't posted their reviews yet. As soon as they do, they will.
scooby_dooby said:For example, if Neversoft came to MS and said "GUN can't hit 720p for launch..can we do 600p?" MS would probably not be so lenient, and would tell them they have to do it right or miss launch, PGR3 probably gets a little more leniancy.
jvd said:review and final builds are not allways the same .
Egm had a review copy of Shadow of colosus with slow down and others had copies with out it .
Anywya no other site anywhere has said anything . We just have a forum poster.
Powderkeg said:The PGR3 review copy is the final Release Candidate build of the game. It's no different from what you will buy from the store. (BTW, ship date of the game is tomorrow, so it's obviously been finished already.)
jvd said:Wrong as its only a rc copy , however games can go through many diffrent rc builds .
FWIW, Xenos has been available since June IIRC.SynapticSignal said:2) the launch titles was started with a kit with a radeon 9800, then a x800, and only in the last 2 months with a Xenos , so how can a developer start a game using tiling and end the game in 2-3 months?