PGR 3 - Pictures and Framebuffer Discussion

Yes I have seen 940x560 the camcorder vids and they do look very nice; but that doesn't change the fact that MS/Bizarre have dressed up their own vids and screenshots, and it doesn't change the fact that we won't be getting the 1280x720 with AA MS told us would be the minumum.
 
kyleb said:
Yes I have seen 940x560 the camcorder vids and they do look very nice; but that doesn't change the fact that MS/Bizarre have dressed up their own vids and screenshots, and it doesn't change the fact that we won't be getting the 1280x720 with AA MS told us would be the minumum.

Actually we have no proof that they did.

THe game isn't out yet and as far as i know no one has a final copy yet .

why don't we hold out on the witch hunting till we have final builds and some confirmation from big sites . Not just some dude on a forum
 
kyleb said:
Yes I have seen 940x560 the camcorder vids and they do look very nice; but that doesn't change the fact that MS/Bizarre have dressed up their own vids and screenshots, and it doesn't change the fact that we won't be getting the 1280x720 with AA MS told us would be the minumum.

fmutug.gif
 
jvd said:
why don't we hold out on the witch hunting till we have final builds and some confirmation from big sites . Not just some dude on a forum
That is correct.

Let's not start the hair splitting before any confirmation, guys.
 
People are taking framegrabs from the review copies at 1024x600, how much more conformation do you need? The era of HD-gaming obviously isn't upon us yet.
 
kyleb said:
People are taking framegrabs from the review copies at 1024x600, how much more conformation do you need? The era of HD-gaming obviously isn't upon us yet.

Come on dude let it go...

If the game comes out and looks stellar as I have already seen in movies then it doesnt matter. Not to mention 1024X600 is alot closer to HD than 640X480.

Gamers now a days just seem to whine about everything. If I could only go back in time when I would play 8-bit games and a game was either good or bad and didnt require all this rumor and speculation over every mundane detail.
 
kyleb said:
People are taking framegrabs from the review copies at 1024x600, how much more conformation do you need? The era of HD-gaming obviously isn't upon us yet.

review does not equal finished.

we don't know what debugging code is running , they may have had to lower the res with the debug code running for good performance. Notice how ign or gamespot hasn't backed this up only some guy on a forum

As i siad its not final software.

IF you want to troll then go ahead but your rep is going to take a hit for the outright trolling . In 9 days we find out what the final copies display at .
 
kyleb said:
People are taking framegrabs from the review copies at 1024x600, how much more conformation do you need? The era of HD-gaming obviously isn't upon us yet.
PGR3 may indeed be internally rendered at 1024X600 and upscaled up--which would be slight of hand to say the least. So that's one game. Now for the rest? You claim to be able to visually eye-ball the internal resolution of the frame buffer, so what are the other games running at internally?

Seriously, 1 game out of the 12-20 launch games isn't running HD and you claim "HD-gaming obviously isn't upon us yet". :rolleyes:

.Sis
 
Not to mention, PGR3 is a flagship title, MS can not really afford to have this delayed, this is their premier racer. So I'm sure PGR3 is getting a little more leeway than most other dev's.

For example, if Neversoft came to MS and said "GUN can't hit 720p for launch..can we do 600p?" MS would probably not be so lenient, and would tell them they have to do it right or miss launch, PGR3 probably gets a little more leniancy.
 
jvd said:
review does not equal finished.

we don't know what debugging code is running , they may have had to lower the res with the debug code running for good performance. Notice how ign or gamespot hasn't backed this up only some guy on a forum

As i siad its not final software.

The final review build is the final code.

And neither IGN nor Gamespot have confirmed it because they haven't posted their reviews yet. As soon as they do, they will.
 
I don't really care, and I actually think it's good that MS is a 'little' lax on the HD standards. As long as the game looks next-gen, that's what really matters, as long as they keep the 720p as a base standard and allow exceptions on a case by case basis that's perfect.
 
Powderkeg said:
The final review build is the final code.

And neither IGN nor Gamespot have confirmed it because they haven't posted their reviews yet. As soon as they do, they will.

review and final builds are not allways the same .

Egm had a review copy of Shadow of colosus with slow down and others had copies with out it .

Anywya no other site anywhere has said anything . We just have a forum poster.
 
scooby_dooby said:
For example, if Neversoft came to MS and said "GUN can't hit 720p for launch..can we do 600p?" MS would probably not be so lenient, and would tell them they have to do it right or miss launch, PGR3 probably gets a little more leniancy.

Or they might say, "sure, after all, how much worse can that game look anyway..."

:D
 
jvd said:
review and final builds are not allways the same .

Egm had a review copy of Shadow of colosus with slow down and others had copies with out it .

Anywya no other site anywhere has said anything . We just have a forum poster.

The PGR3 review copy is the final Release Candidate build of the game. It's no different from what you will buy from the store. (BTW, ship date of the game is tomorrow, so it's obviously been finished already.)
 
Powderkeg said:
The PGR3 review copy is the final Release Candidate build of the game. It's no different from what you will buy from the store. (BTW, ship date of the game is tomorrow, so it's obviously been finished already.)

Wrong as its only a rc copy , however games can go through many diffrent rc builds .
 
jvd said:
Wrong as its only a rc copy , however games can go through many diffrent rc builds .

What do you mean "Wrong"?

Do you have a review copy in front of you? Care to tell me the build number?


The reviewer who I know who has a real review copy was told by Bizarre that it's a final-build copy of the game. If you say that's wrong then you are calling Bizarre a bunch of liars, in which case I would really like to see your proof that they are.
 
Your wrong in assuming that the build this person is using is the same as the build being released.

You have not shown any proof that it is , there isn't even proof that this person has a rc build .

I've beta tested games where beta testers had debug code in teh game till the day before it went live and performance diffrences were huge



As for your friend please post a picture of his copy and the build number.
 
Apparently the game goes on the shelves today so I doubt much has changed in the past few. and It isn't just the one game that has me curious, it is also the CoD2 demo which is 1064x600 at best with no AA and the Kameo demo lacking AA as well which I mentioned in my first post in this thread. It's not that I'm trying to snub my nose at the console either, I plan stand in line on the 22nd to get one with a copy of PGR3 reguardless of the lower than expected resolution, I'd just really like to know where things will stand for the read of the games comming out. When I see all jazzed up screenshots I have always thought back to Allard's claims and figured I could expect at least 1280x720 with some AA, but obviously that is not the case, so the question now is where do things go from here?
 
1) in order to use the tiling technology you have to make it from the early start of developing
2) the launch titles was started with a kit with a radeon 9800, then a x800, and only in the last 2 months with a Xenos , so how can a developer start a game using tiling and end the game in 2-3 months?

I don't know how 1024x600 with aa is, when it compares to 1280x720 without aa
simply they need a resolution that fits in eDRAM, they have choosed the best for their eyes

3) the graphical impact is the greater of all times in a final, real, videogame, so I don't care how they've obtained this, I care that I've to wait two weeks until I can play with this beautyfull looking game :devilish:
 
SynapticSignal said:
2) the launch titles was started with a kit with a radeon 9800, then a x800, and only in the last 2 months with a Xenos , so how can a developer start a game using tiling and end the game in 2-3 months?
FWIW, Xenos has been available since June IIRC.
 
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