PGR 3 - Pictures and Framebuffer Discussion

Shifty Geezer said:
Only that was back then. More recently Deano mentioned on this forum...
so we do have every reason to believe HS will be running at (at least I suppose) 30 fps looking as good as if not better then the E3 showing. And this is as fair a comparison as we can get with XB360 and PS3 which was what Nick Laslett was comparing PGR3 to. HS is the only title we have that we hear from the devs what state it's in. Comparing PGR3 to say MGS4 or that-game-that-shall-not-be-mentioned is comparing a real game to not-yet-a-real-game with no idea what PS3 will actually be producing. At least in HS we've seen the ingame engine (sped up for E3) and been told it's running realtime now, so can take the E3 showing as what's actually happening and will actually be running on the console. Of course this doesn't mitigate the inherent flaws in comparing one product on one system from a different dev team and different genre and comparing it to another product on another system from another dev team and a different genre, and trying to evaluate the long-term comparative system performances from each based on a few screeshots and internet movies!

Also I thought Deano said way back when HS was rendering at 720p, and Sony asked for the resolution increase. He hasn't clarified what the current version runs at.

This is not a valid comparision at all because we have not seen any actual gameplay that hasn't been altered in some way. And where did he state it was running at 30fps? Until we see someone actually playing the game, or a more recent trailer that is confirmed real-time and not altered, any comparisions are pointless.
 
Hardknock said:
This is not a valid comparision at all because we have not seen any actual gameplay that has been altered in some way. Until we see someone actually playing the game, or a more recent trailer that is confirmed real-time and not altered any comparisions are pointless.
That all depends on whether you trust Deano or not. If Deano's lying and they don't have what we saw at E3 running in realtime, yeah we can't take it as valid. But we've seen what was running at E3, and we've had Deano confirm that that's now running in realtime. As for no-one yet playing the game there were gameplay examples years ago. If you haven't already I suggest you read Tameem's diary here...
http://www.ninjatheory.com/blinkblink/index.php?option=com_content&task=view&id=24&Itemid=52
...to see how the game has developed. Just because we haven't seen someone play it in front of cameras, doesn't mean it's not working at game speeds for real. I'm quite happy to accept, given this info, that what we saw at E3 is now running in realtime (save maybe the army scene. That wasn't clear from Deano's comment who mentioned main fight sequences are now realtime. But at 5fps on a single PPE with lower spec'd GPU I don't doubt they'll get that up to 30fps also if they haven't already, unless those SPE's really are a PITA to make do anything useful!). I'm not sure why you'd doubt it when told from the horses mouth, the same horse that said it was running at 5fps and sped up who you're happy to quote about that...
Just so its absolutely clear, the main fight sequences seen in the HS E3 trailer (bar a bit of post-processing) are playable in real-time now. When you see the fight in HS, your seeing the actual in-game footage in real-time.
 
Shifty Geezer said:
That all depends on whether you trust Deano or not. If Deano's lying and they don't have what we saw at E3 running in realtime, yeah we can't take it as valid. But we've seen what was running at E3, and we've had Deano confirm that that's now running in realtime. As for no-one yet playing the game there were gameplay examples years ago. If you haven't already I suggest you read Tameem's diary here...
http://www.ninjatheory.com/blinkblink/index.php?option=com_content&task=view&id=24&Itemid=52
...to see how the game has developed. Just because we haven't seen someone play it in front of cameras, doesn't mean it's not working at game speeds for real. I'm quite happy to accept, given this info, that what we saw at E3 is now running in realtime (save maybe the army scene. That wasn't clear from Deano's comment who mentioned main fight sequences are now realtime. But at 5fps on a single PPE with lower spec'd GPU I don't doubt they'll get that up to 30fps also if they haven't already, unless those SPE's really are a PITA to make do anything useful!). I'm not sure why you'd doubt it when told from the horses mouth, the same horse that said it was running at 5fps and sped up who you're happy to quote about that...

He says it's playable in real-time now. He does not state in the quotes you provided that it's currently at 30fps. Nor does he state if any graphical vadality had to be sacrificed to obtain a decent framerate. Like I said we need more information before anything like this is useful.
 
Folks...

It's PGR3...

Not, Deano Cleaver says [Ramdom out of context claim] Episode 18755...
 
Hardknock said:
He says it's playable in real-time now. He does not state in the quotes you provided that it's currently at 30fps. Nor does he state if any graphical vadality had to be sacrificed to obtain a decent framerate. Like I said we need more information before anything like this is useful.
He does mention graphical validity, though not explicitly. He mentions that everything seen in the E3 footage, bar some post effects, is running realtime. If he explains the post-effects are missing from the current build, would he not also clarfiy other differences? So the only other area of contention is if it's running at 30 fps, which I did point out already wasn't absolutely confirmed. It kinda depends on one's definition of realtime. 5fps is realtime. But if that's the case why doesn't Deano qualify as such? Why mention realtime in relation to current build if it's less than the realtime quality needed for a game (30 fps) without explaining as much? And also if the game isn't running at 30 fps now, what have Ninja Theory been doing these last months? Leaving it at 5 fps and not improving their engine at all to get the frametrate up to something useable? We have to assume the game has progressed, and is better now then it was then. If it was running at 5fps at E3, it's running faster now, at a speed Deano calls 'realtime', and looking as good except without a post effects. In fact he says 'what you see at E3 is what you get now' and what I saw at E3 was running at 30fps.

Sure a lot of this is reading between the lines a bit. It'd be nice if Deano had said 'we are running the same game as shown at E3 but at 30 fps with the same shader complexity and geometry detail, less a few post effects, with the same physics and AI in effect, on a 720p framebuffer, using 80% of the SPEs capability' and stuff to that effect. But even without such a clear explanation of the current build it doesn't strike me as illogical to undestand that the point of his post was to say 'yes, the E3 showing was at lower frame rates but we've sped them up now.'

Still, this discussion really doesn't belong here and should be taken to another thread 'is HS realtime or not?' or something similar I'd have thought. Except I guess it's hard to question Nick's point if we can't confirm in the first place his comparison with HS is valid.

Edit : Ah, I see we've caught the mods eye with our off-topicness. For accuracy here's the quote in context
http://www.beyond3d.com/forum/showthread.php?p=602767#post602767

I suppose the point's raised by Nick Lassett and subsequent discussion of the comparison ought to be moved into a 'Are the limits of PGR3's small frame buffer...yadayada...something to be concerned about' thread. Dunno. It all seems relevant in a kind off-topic way :D
 
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Well if we take the comments in the interview with the bizarre guys like we're using Deano's, we could assume that once they had final hardware, they preferred to have re-written the whole engine. I didnt actually see the interview so i'm just quoting Jawed's paraphrase:

Jawed said:
In the Kikizo interview, right near the end, the Bizarre guys relate how the devs wanted to re-build the game when they actually got their hands on a real XB360.Sure there was prolly a degree of jokeyness there - but I expect there was some truth in it. It must be a real pain to be contracted to make a launch title and get so little time with the actual hardware.


So whatever HS ends up being, i think it will be much more fully realized and suffer from much fewer "could'ves". So imo, given the compressed timeline the PGR3 team were under, coupled with their comments, I dont think these are nearly as comparable as is being led on here.
 
expletive said:
Well if we take the comments in the interview with the bizarre guys like we're using Deano's, we could assume that once they had final hardware, they preferred to have re-written the whole engine. I didnt actually see the interview so i'm just quoting Jawed's paraphrase:
Yes I agree. I've already said the games aren't really comaprable. I was only responding to the idea HS was only running at 5 fps so wasn't a fair comparison. We can (based on my interpretation of the info) accept the E3 showing as a PS3 title, and PGR3 as a XB360 title. But other than that the two aren't comparable, which I have already mentioned.
 
Nick Laslett said:
It seems to me that Bizarre have had a long time to develop PGR3. They've not been working on anything else, development would have started in Winter 2003. I know this is a launch game, but even so I would not say they had to rush.

With most sequels I would agree with you, but the PGR series has made drastic gameplay changes between each game. It's not just the same old game with a new coat of paint. they're making a whole new racer each time and just carrying the name and a few gameplay elements between each one.
 
Only in this case they haven't made a completely new engine as I understand it. They're using an uprated PGR2 engine. Hence the comment's they'd have liked to have started again from scratch once they had XB360 hardware. At least if not a PGR2 engine, the engine started life on very different hardware which didn't port particularly well to XB360. So 2 years of work is similar to spending 18 months writing for one platform and then 6 months creating a port.
 
Nice pic !

WOW! I was wrong with my 50 poly per person estimate!! :) must be 2000 +! Holy crap!

I'm REALLY impressed now.

2000 * 200 * 30 = 12,000,000 million polys just for the crowd!
 
I wonder if Laa-Yosh could give a good estimate on number of tris in these people meshes? This is certainly his area of expertise.
 
So is this confirmed then to be rendering internally at 1024x600? I guess in the long-run it doesn't matter since it's one of the best looking games for this launch, but still a little dissapointing from a technical perspective.
 
xbdestroya said:
So is this confirmed then to be rendering internally at 1024x600? I guess in the long-run it doesn't matter since it's one of the best looking games for this launch, but still a little dissapointing from a technical perspective.

Well, I said it, and someone at Bizarre's official web site posted it, and so far no one has refuted it.

If I wasn't involved, I wouldn't call that confirmed, but it sure does look to be real, doesn't it?
 
I honestly am willing to take your word. I haven't followed this thread for a couple of days and I heard this rumor today elsewhere; saw some discussion on it here and then the discussion dropped off, so thought I'd just flat-out ask. I'm guessing the situation is another in the vein of a non-'ground up' game engines preventing them from making full use of the eDRAM.
 
Seems very odd that they would choose to render at a lower resolution that ISN't 16:9. Doing that could only magnify whatever graphical downgrade the lower res already introduces. I'd believe 1024x576 before 1024x600, just doesnt make any sense to scale AND resize an image when you dont have to...
 
Shifty Geezer said:
Yes I agree. I've already said the games aren't really comaprable. I was only responding to the idea HS was only running at 5 fps so wasn't a fair comparison. We can (based on my interpretation of the info) accept the E3 showing as a PS3 title, and PGR3 as a XB360 title. But other than that the two aren't comparable, which I have already mentioned.

Sorry didnt pick up on that. So many posts to read, so little comprehension! :)
 
Shifty Geezer said:
I wonder if Laa-Yosh could give a good estimate on number of tris in these people meshes? This is certainly his area of expertise.

2000 might be a bit too much (I don't see individually modeled fingers) but it's certainly above a thousand triangles per character. Then again I haven't touched ingame art since autumn 2003...
 
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