What kind of texturing method does the DS use?
Sometimes at low angles and up close, there is a tiny bit of warping, like PSone games used to do, but apart from those rare instances, it seems that the DS has perspective correct texturing.
So does Nintendo waste tonnes of polygons to get perspective correction, or is it some kind of clever hack?
Sometimes at low angles and up close, there is a tiny bit of warping, like PSone games used to do, but apart from those rare instances, it seems that the DS has perspective correct texturing.
So does Nintendo waste tonnes of polygons to get perspective correction, or is it some kind of clever hack?
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