Personal Revolution hardware vision.

more like crappy,cheap and unportable. how does this make Revolution any better?

I think people ar going overboard with this vastly underpower HW.

Its like

"Person: why not put in a dual core Pentium 3 with a 1 GB cache and 512MB of XDDRAM."
"Person2:how would that make developement easier? scaling ports will be impossible and costly."
"Person:They don't need ports.They have great 1st party titles"
"Person2:kind of like sega did with DC?"
"Person:but a dual p3 is very competitive right?"
"person2:maybe for 1996 but 2006? no..."
"person:but its cheap and affordable!!!"
"person2:whats nintendo's definition of cheap and affordable?"
"person2:why not a multi-core gekko(12-15 cores)@2Ghz or a 970MP @ 2.5GHz 65nm?"
"person:too power it will outclass CELL and Xenos my mind and my bias won't allow it"
"person:eek:k ok P4 celeron....Now that will be VERY competitive!!!"
"person2:yeah maybe in a 2003 laptop...."
"person3:970MP came out last month..."
"person3:by 3Q 2006 970MP with SSDOI will be competitive without overheating"
 
I am only saying that IBM was developing the PowerPC 750VX and it disappeared for art of magic.

¿is a CPU comparable to a Pentium M bad for videogames?

I will repeat the fact:

"Nintendo never used a powerful CPU on their consoles"
 
Many project get canceled, some we know some we dont.

They never downplayed gfx too, they changed their minds I hope they did the same about CPU.

"¿is a CPU comparable to a Pentium M bad for videogames?":???: for me?
 
In light of recent developer comments what are people thinking about specs right now?

I'm inclined to believe the PPC 970FX/MP is out. Instead, I'm thinking more along the lines of PPC 750 variant (perhaps the stillborn Mojave will see the light of day). The rumor floating around now is an optimized RV530 for Hollywood. In my opinion, this is more than adequate to deliver next gen graphics at 480p. I have a feeling that 12 pipes at 400+ MHz would deliver480p visuals very close to Xbox 360 on 720p.
 
I still not bellive in the specs.

Anyway a CPU like 2-3x Gekko + RV530 seems to be a completely waste the CPU wouldnt be able to get it update or delivering animations for the 100s of NPC that it would be able to render etc... I would prefer the FX/MP with a 2-3x flipper.
BTW do you really think that a (max=PS2 CPU) 6 gflops CPU could deliver a comparable game to a 114 gflops CPU even with a equal GPU, think again unless you want to see a beutifull dead world here the AI barely could find their way in the map if it has more complex.

Even less that the ign specs (IMO), you shouldnt belive in those.

BTW see their news from the CPU and the end of that article, as I already said to someone.
 
I think that early Rev DevKits are as alien to the Revolution as those of the X360 were to it (ie a OOOe PowerPC with R4xx vs a 3 core IOe PowerPC with Xenos), and so that we can't conclude what the final specs will be.
The only troublesome point might be the RAM amount, which seems to be low ,even for an early DevKit, except if said DevKit is in fact related to a TriForce DevKit (which is/was to be an arcade board with NGC on steroïd with twice the RAM, or something along those lines.)

A powerfull CPU is still required if you want to do lots of smart stuff, and to feed the GPU with procedural worlds...
Only the RV530 part I am willing to consider, it's indeed enough to get high quality images @ SDTV resolution.
I still won't rule out a 970MP like CPU (even capable of running 2 hardware threads per core) at 2GHz min, despite the rumors and guessed power consumption/heat dissipation :p

All of those are pure speculations as I have 0 solid infos about the Revolution specifications.
 
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