I know that the speculation is semi-forbidden in this forum but I must try it:
http://rapidshare.de/files/7752838/Presentation1.mov.html
What do you think?
http://rapidshare.de/files/7752838/Presentation1.mov.html
What do you think?
The GameMaster said:My current observations...
Considering the fact that they want to maintain low cost of hardware and to achieve backward compatibility (new hardware means old hardware has to be emulated OR include the original processor(s) with the new hardware, in either case Nintendo won't do either.) as well as maintaining an similar development enviroment from their current console (which is noted as something they want to do) and in consideration of the SIZE of the system that they are currently planning on making (physical size wise)...
I believe that they may do one of two things...
They will reuse the EXISTING GameCube hardware, refabricate it to current standards so it will be more cost effective than the previous GameCube hardware and leave the clock speeds and memory the same OR they will increase the clock speed and amount of memory to a degree. In either case I see Nintendo reusing their current hardware...
That is just my opinion though... who knows what Nintendo is actually doing these days, I don't even think Nintendo knows what they are doing at times.
embedded Gekko? - hardly. Broadway's ISA will either be a superset of Gekko or latter will be sw emulated.
totally unified memory architecture? - so now that MS are openly admitting how stupid they were last gen with the full UMA and openly embrasing GCN's mem architecture in their x360, Ninty, on their turn, would suddenly feel the urge to go and shoot themselves in the forehed by pulling an MS from last-gen? *stands stupefied*
They've got to do better than that on the GPU.
AT LEAST 8 pipes.
- 384-512MB (depending on price, I am not sure if 512 it is viable at 65nm) of 1T-Sram-Q, 128bit bus
pc999 said:Why put multiple Gekkos if we can put (less but) much more capable core than probably even a multi Gekko would offer for current games (which are more floating point intensive). Also I doubt they can use the same architeture than XB, althought they have been in R&D for the PC so I dont think that a unified one is out of possibility.
I also hate long loading times, that is one of the reason why I like so much of GC.
V3 said:Multi Gekkos would be cheaper and consumes less power, compare to 970MP or Xenos or Cell. Performance will be less too but should be good enough.
Obviously Hollywood base on 970MP @ 2GHz is a better solution for performance but also more expensive and consumes more power.
The GameMaster said:Considering the fact that they want to maintain low cost of hardware and to achieve backward compatibility (new hardware means old hardware has to be emulated OR include the original processor(s) with the new hardware, in either case Nintendo won't do either.) as well as maintaining an similar development enviroment from their current console (which is noted as something they want to do) and in consideration of the SIZE of the system that they are currently planning on making (physical size wise)...
pc999 said:Dont know about MP but the FX uses 17W at 1,6Ghz, double that and you get my version of the MP.
Urian said:The problem is that a PPC970 running at 2Ghz has a power consumption of 40W.