After reading up on Perfect Dark Zero, I have renewed faith this could turn out to be a killer game.
The levels morph into either bigger or smaller size depending on how many people are playing. Nothing sucks more than being on a huge map with only a handful of people playing, so I think this is a really cool feature.
You can perform a doge roll by pressing the right shoulder button and pressing the control stick at the same time. When performed you leave the first person perspective and see the action from a 3rd person view. I guess it returns to 1st person once the roll manuver is completed.
When you lean up against a wall, your view changes to a 3rd person view. I guess this makes it easier to ambush a person coming around a corner with a melee based attack.
When you crouch and fire a gun you get a 3rd person over the shoulder view to make it easier to get a good shot on your enemies I suppose.
A detailed damage system. Armor takes damage and will degrade and fall off as it takes hits. Some weapons won't penetrate your armor while some will penetrate and cause damage to you at the same time. "Shock damage" will be inflicted from falling from a building and melee damage. "Shock Damage" recovers as time passes. "Shock Damage" to me sounds like some sort of stun damage to go along with lethal damage dealt by firearms.
A total arsenel of 28 different weapons in the game with each having a secondary fire ability. Secondary fire abilities like cloaking and x-ray vision are on tap.
3 vehicles. A jet-pack, motorcycle, and a hovercraft.
The ability to climb small ledges.
The ability to steal an enemies weapon from their hands.
Mutiple spawn points to choose from. Spawn points are teleporters which can be reprogramed to only work for your team.
The levels morph into either bigger or smaller size depending on how many people are playing. Nothing sucks more than being on a huge map with only a handful of people playing, so I think this is a really cool feature.
You can perform a doge roll by pressing the right shoulder button and pressing the control stick at the same time. When performed you leave the first person perspective and see the action from a 3rd person view. I guess it returns to 1st person once the roll manuver is completed.
When you lean up against a wall, your view changes to a 3rd person view. I guess this makes it easier to ambush a person coming around a corner with a melee based attack.
When you crouch and fire a gun you get a 3rd person over the shoulder view to make it easier to get a good shot on your enemies I suppose.
A detailed damage system. Armor takes damage and will degrade and fall off as it takes hits. Some weapons won't penetrate your armor while some will penetrate and cause damage to you at the same time. "Shock damage" will be inflicted from falling from a building and melee damage. "Shock Damage" recovers as time passes. "Shock Damage" to me sounds like some sort of stun damage to go along with lethal damage dealt by firearms.
A total arsenel of 28 different weapons in the game with each having a secondary fire ability. Secondary fire abilities like cloaking and x-ray vision are on tap.
3 vehicles. A jet-pack, motorcycle, and a hovercraft.
The ability to climb small ledges.
The ability to steal an enemies weapon from their hands.
Mutiple spawn points to choose from. Spawn points are teleporters which can be reprogramed to only work for your team.