clem64 said:
30 and 60fps games have been around for 20 years
Great, so we're back in the 90ties.
Anyway, I think you should re-read again what I said: I never said games won't be fun - what I am saying is that this is next generation and with that, consumer expectations rise. Just as we want to see better graphics, we also want to see better animation, more colours and a minumum framerate of 60 Hz which should be a standard already in certain genres.
I was mostly put off by Xbox because most of the games that interested me (mostly flagship titles) run at no more than 30 Hz. These were Halo 1, 2, PGR2, Apex, Forza and a few others. I don't expect 60 Hz in all games of all genres (i.e. I don't find it necessary for RPGs and slower paced games), but especially racing games and first person shooters that benefit from it should have it.
That a first party effort is aiming for 30 Hz in a flagship title, a first person shooter, is an utter disappointment, no matter how you look at it. I'd rather have half the detail and double the framerate. And correct me if I'm wrong, but I don't think PDZ is aiming much further than TimeSplitters type of gameplay... (Deathmatches, many players, fast paced action)?
BTW; Most of my games that I own which for the most part are all flagship titles all run at 60 Hz - and this on current generation hardware (includes 5 launch games as well that run at that framerate). And since you brought up Sony, I'm very glad to see that 60 Hz was mentioned on their slides as a target. That's what I want - and you'll see me bitching about 30 Hz titles on that platform as well if the game is either a racer or a first person shooter.