Panajev2001a
Veteran
Matrox talks about 10 bits RAMDAC and 10 bits per color component...
R:G:B -> 10:10:10 but with a 32 bits framebuffer we only have 2 bits for alpha... wouldn't make sense having a 30 bits framebuffer and a 38 bits back-buffer ?
R:G:B -> 10:10:10 but with a 32 bits framebuffer we only have 2 bits for alpha... wouldn't make sense having a 30 bits framebuffer and a 38 bits back-buffer ?