Papers from graphics hardware 2006

No one knows what will happen in the distant future as it's up to market forces, but I'm confident that VS and GS will still be around in 4 years. If SPUs are mostly used to build data structures that doesn't obsolete VS and GS as today VS and GS are not used to build data structures.
 
today VS and GS are not used to build data structures.[/QUOTE]

okay i have made a mistake that VS builds data strucutures, but as far as i understand, GS does. They build primitives like triangles by grouping vertices, so in other words, they do build them. I am not an exoert, but i would appreciate any corrections.

Thanks
 
The GS outputs a few primitives in a strip or list format. I believe the presenter was thinking of something a bit more complicated when he mentioned data structures. Programmable graphics would seem to require the ability to generate things like octrees, kd-trees, bounding volume hierarchies, etc. Someone might be able to make a current GPU generate some of these more complicated data structures, but it certainly wouldn't be efficient.
 
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