I wonder what is best to start off with?
I have had a fair bit of C++ experience and never had any trouble learning it either.
I want to start fiddling around with real 3D coding (IE: not using Darkbasic or any newbie based language).
Utter's AA Analyzer program inspired me, in a way that 3D coding doesn't have to be about games all the time, that there are uses other than games that benefit from 3D API's.
Enough beating around the bush, my point:
OpenGL or Direct3D?
Which is quicker to code in?
Keep in mind I want to be able to use shaders as well. Does OpenGL 1.4 have the same shader support as DX9?
Best place to start?
Prior learning/experience would be best before I start?
Thank You all for your help.
I have had a fair bit of C++ experience and never had any trouble learning it either.
I want to start fiddling around with real 3D coding (IE: not using Darkbasic or any newbie based language).
Utter's AA Analyzer program inspired me, in a way that 3D coding doesn't have to be about games all the time, that there are uses other than games that benefit from 3D API's.
Enough beating around the bush, my point:
OpenGL or Direct3D?
Which is quicker to code in?
Keep in mind I want to be able to use shaders as well. Does OpenGL 1.4 have the same shader support as DX9?
Best place to start?
Prior learning/experience would be best before I start?
Thank You all for your help.