OpenGL book advice

Hello!
I'm willing to buy a book to learn openGL.
I know programming and i don't need a book that teaches you how to turn on the computer.
I was going for either
OpenGL SuperBible (3rd Edition)
or
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 1.4, Fourth Edition

What do you think is the best between the two?
Is there any better book?
 
OpenGL Game Programming

Personally I still swear by 'OpenGL Game Programming' by Dave Astle and Kev Hawkins.

http://www.gamedev.net/columns/books/bookdetails.asp?productid=116
http://www.amazon.co.uk/exec/obidos/ASIN/0761533303/ref=nosim/gamednetllc-21/026-1956749-9051621
http://www.amazon.com/exec/obidos/ASIN/0761533303/ref=nosim/gamedev/103-4988854-7750262

It doesn't cover GLSL or any other brand-new additions to OpenGL, but provides a through introduction (for beginners+) upto OpenGL1.3

YMMV

P69
 
The OpenGL Programming Guide (a.k.a "The red book") is the best one of those two. At least that was the case with the older editions of the super bible, I haven't checked out the more recent editions.
 
I would second the oppinion on the older SuperBible, but I feel the newer one is much better. My oppinion is primarily shaped by the latter chapters though. Under full disclosure, I know one of the authors and did proof read one of the chapters.

I would break it out this way:

RedBook
  • Excellent introductory material
  • Industry standard reference
  • Teaches some out-of-date techniques
  • Avoids all platform specific issues
  • Avoids extended features

SuperBible
  • Good tutorial material on newer features
  • Possibly less ideal inductory material
  • Covers some additional platform specific issues

-Evan
 
books are evil, i hate books, dont buy them, i think we should boycott them.
 
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