*note*: this question pertains to both the PS3 and the 360 as seperate entities. This is not a comparason thread, and I will not tolerate others flooding it with one line flamebait/console-versus comments. I would ask that Devs who have actually been coding for these machines be the primary respondents. With that understood, my question is:
____I would like to inquire about the sorts of texture formats and compression employed by devs in development for the 360 and the PS3. Is it mostly common PC formats, or are their system-specific types?
____From my current understanding, I suspect that the popular choice for the 360 is the .dds format, since it combines a nice feature set in a standardized package and is part of DirectX. And with it being an ATI chip inside, 3Dc is practically a given for 360 normal maps. Anything else to add to, or compliment this list?
____For the PS3, I had heard about several texture formats called RGBA####, where each '#' corresponds to the bits alotted to the corresponding color value and alpha of each variant. Aside from that, I have heard that the PS3 is also capable of using .dds and 3Dc as well since the two are relatively open. Anything to pile on without being hit with an NDA?
____I would like to inquire about the sorts of texture formats and compression employed by devs in development for the 360 and the PS3. Is it mostly common PC formats, or are their system-specific types?
____From my current understanding, I suspect that the popular choice for the 360 is the .dds format, since it combines a nice feature set in a standardized package and is part of DirectX. And with it being an ATI chip inside, 3Dc is practically a given for 360 normal maps. Anything else to add to, or compliment this list?
____For the PS3, I had heard about several texture formats called RGBA####, where each '#' corresponds to the bits alotted to the corresponding color value and alpha of each variant. Aside from that, I have heard that the PS3 is also capable of using .dds and 3Dc as well since the two are relatively open. Anything to pile on without being hit with an NDA?