Official PSP Thread

paul:
i would guess close to PS2 level, maybe better on some areas (screen quality, better efects supported?)
lesser on other (less poly/sec ..)

Teasy: check out the prices for new released GBA games please, they are way up 43Euros
 
proprietory UMD's for digital media? I don't think so. at least not for running ppls existing media (DVD's, CD's). downloadable content might work tho.
 
Sorry for the late reply but I didn't see this until now:

hey69

Teasy: check out the prices for new released GBA games please, they are way up 43Euros

Not where I am there not. Most places in the U.K the GBA new releases are £29.99 (42.85 Euro's). Some places there all quite a bit cheaper, like Play for instance:

http://www.play.com/play247.asp?page=front&r=GBA

All the new GBA releases for £26.99 delivered (38.56 Euro's).
 
Tagrineth, is that all taxes included?

ps offtopic: whatsup with holidays in the Usa?
i learned on BBcWorld yesterdaynight that you guys only have like 10
working day HOLIDAYS a YEAR? ? damn thats low! :LOL:
 
The latest news for future back-reference:

Some links with screens and infos,
Sony's conference @ PlayStation Meeting 2003.

http://watch.impress.co.jp/game/docs/20030729/scej.htm
http://watch.impress.co.jp/game/docs/20030729/psp.htm

Cutting Edge Technologies (Aiming to explore the future):
- 90nm Semiconductor Process
- Dual MIPS R4000 Core
- Vector Floating Engines
- Reconfigurable DSP Engine(VME)
- Advanced 3D Graphics Engine
- AVC(MPEG4) Decoder
- AES Crypto System
- 1.8GB UMD

21st Century Portable System:
- 3D-CG Game
- 7.1ch Audio, 3D Sound
- ATRAC3 plus, AAC, MP3 for Music
- AVC/@MP for Picture / Movie
- 16:9 Widescreen TFT LCD
- Embedded Wireless LAN 802.11
- Li-ion Battery
- Extension for GPS, Digital Tuner...

Optical Disc System:
- Large Capacity (3 x to CD-ROM)
- Media for Game/Music/Movie/Publishing
- Lower Manufacturing Cost
- Minimize Inventory Risk
- Repoat Ordering System
- Parental Lock System
- Regional Code System
- Copy Protection

UMD - Universal Media Disc:
* Ultimate Portable Disc for SD System *
- 60mm
- Laser Diode: 660nm
- Dual Layer : 1.8GB
- Transfer Rate: 11Mbps
- Shock Proof
- Secure ROM by AES
- Unique Disc ID

PSP CPU Core:
- MIPS R4000 32-Bit Core
- 128 Bit Bus
- 1~333 MHz @ 1.2V
- 8 MB RAM (eDRAM)
- Bus Bandwidth: 2,6 GB/sec
- I-Cache / D-Cache
- FPU, VFPU (Vector Unit): @ 2,6 GFlops
- 3D-CG Extended Instructions

PSP Media Engine:
- MIPS R4000 32-Bit Core
- 128 Bit Bus
- 1~333 MHz @ 1.2V
- Sub Memory: 2MB (eDRAM) @ 2,5 GB/sec
- I-Cache / D-Cache
- 90nm Cmos

PSP Graphics Core 1:
- 3D Curved Surface + 3D Polygon
- Compressed Texture
- Hardware Clipping, Morphing, Bone(
- Hardware Tessellator
- Bezier, B-Spline(NURBS)
- ex 4×4?16×16?64×64 sub-division ~ reduce program /data
~ reduce memory footprint & bus traffic

PSP Graphics Core 2:
- Rendering Engine + Surface Engine
- 256bit Bus, 1-166 MHz @1.2V
- VRAM :2MB (eDRAM)
- Bus Bandwidth: 5.3GB/sec
- Pixel Fill Rate :664 M pixels/sec
- max. 33 M Polygon/Sec (T&L)
- 24bit Full Color: RGBA

PSP Sound Core:
- Reconfigurable DSPs
- 128 Bit Bus
- 166 MHz @ 1.2V
- 5 Giga Operations/Sec.
- CODEC
- 3D Sound, Multi-Channel
- Synthesizer, Effecter, ...

AVC Decoder:
- AVC (H.264) Decoder
- Main Profile
- Baseline Profile
- @ Level1, Level2, Level3
- 2Hours (High Quality) ~ DVD Movie
- 4Hours (Standard Quality) ~ CS Digital

Communication:
- Wireless LAN 802.11 (Hot Spots, Home Server, etc.)
- IrDA (PSP, Handy, etc.)
- Stereo-Headphone connector.
- Memory Stick
- USB 2.0 (PSP, PS2, PC, etc.)

200470_030730ne4.jpg
 
hey69 said:
Tagrineth, is that all taxes included?

Florida has a 6% sales tax, but that isn't much of an increase.

ps offtopic: whatsup with holidays in the Usa?
i learned on BBcWorld yesterdaynight that you guys only have like 10
working day HOLIDAYS a YEAR? ? damn thats low! :LOL:

LOL, there are more than that...
 
Tagrineth said:
hey69 said:
Tagrineth, is that all taxes included?

Florida has a 6% sales tax, but that isn't much of an increase.

ps offtopic: whatsup with holidays in the Usa?
i learned on BBcWorld yesterdaynight that you guys only have like 10
working day HOLIDAYS a YEAR? ? damn thats low! :LOL:

LOL, there are more than that...

Depends on your job. There are very few holidays that you go to work for unless you work for the few companys that are open every day of the year like blockbuster.

Once you get into the9-5 jobs many give you the holidays off or they fall on the weekends. Basicly if the banks are closed then you don't work .
 
I can imagine a PSP looking rather similar, although I doubt those exact dimensions.

But look wise, I can imagine it.
 
Paul said:
I can imagine a PSP looking rather similar, although I doubt those exact dimensions.

But look wise, I can imagine it.
Yep! On first sight, I thought "this must be a PSP prototype" (^-^ ;;)
 
Link

Pride, Prejudice and the PlayStation Portable
Fri Aug 29,11:06 AM ET Add Technology - Ziff Davis to My Yahoo!

Ross Rubin - Wireless

There may no snow on the ground, but video gamers are already aglow about the 2004 holiday season. That's when Sony will make its foray into handheld gaming. Looking over the preliminary specifications for Sony's upcoming ubermedia PlayStation Portable (PSP) is enough to stir the techno-lust in even the most cynical industry-watcher. However, one need not be the most cynical observer to wonder if Sony will hobble the forthcoming product's broad standards support in some bizarre proprietary way.

Why would Sony do that? Well, why would it put out a Clie with a Compact Flash slot that takes only its own Wi-Fi card? Why would it insist on transcoding every music format to its own ATRAC standard in its flash memory players, slowing transfer speeds? Why would it neglect a method for its NetMD recorders to upload interviews back to the PC? The era of digital content demands compromises, but Sony keeps making the wrong ones. As the company struggles to create integration among its products and protect the rights of copyright holders, it is introducing too many "gotchas" into its products.

The still-unseen PSP may lack the raw polygon-crunching power of the PlayStation 2 (news - web sites), but it will in some ways be a more complex device from an I/O perspective with a Memory Stick slot, USB 2.0, Wi-Fi, and even IrDA (take that, Bluetooth). There's also the curious new plastic-coated 1.8GB optical media disc dubbed UMD, a new storage format that the world needs like another dating TV show. (For more information see Sony Publishes PSP Handheld's System Specs at ExtremeTech.com.)

All of these pathways could turn the PSP into an exciting and versatile media playback device. Or not, depending on whether Sony continues to be as heavy-handed about digital rights management as it's been with, say, its NetMD players.

There's at least some reason to hold out hope that the PSP won't be subject to some of the annoying limits that have plagued its electronic cousins. Unlike Sony's handhelds and portable music players, which come from its Electronics division, the PSP will come from Sony Computer Entertainment (SCE), the same folks who brought you the PlayStation 2. Not only are SCE's three major geographic divisions a cash cow (which could buy it more latitude), but they have a fundamentally different business model than the mainstay electronics group. Like most videogame console groups, SCE makes most of its money from game licenses, so it might be less concerned about how the PSP handles other forms of media.

However, that reliance on video games as packaged media and an intent to at least try the UMD format for movie distribution has Sony bringing out the big cryptological guns. Sony describes UMD as a "secure ROM cartridge" using AES encryption to protect content. So we may not be able to purchase blank UMD discs for the foreseeable future.

That doesn't sound very convenient. The fabled Walkman would have had a much harder time if owners hadn't been able to make their own mixes; and the MiniDisc format would have been useless after its attempt to become the next CD failed had it not been available as blank, recordable media. Now, history may be repeating itself as Sony positions UMD as the portable successor to DVD. The Discman took off years before it was practical to burn your own CDs, but there was a rich variety of packaged media we're unlikely to see in UMD.

At the same time, Memory Stick might provide a back door. Gigabyte Memory Stick Pro sticks have recently come to market and are expensive. By the holiday season of 2004, though, such capacity could be more attainable. Perhaps Sony will allow the PSP to play native MP3 files or MPEG4 video, but at best transferring such media will probably involve some clunky intermediary application like RealPlayer or proprietary Sony software—just like the Walkman, right?

Sony talks a lot about how the PSP is a convergence device, but the company invoked much of the same rhetoric about the PlayStation 2 and, come to think of it, just about anything it's come out with recently that has a screen attached to it. Ultimately, the PlayStation 2 turned out to be a great game machine and the PSP probably will as well. That would make it the Game Boy of the 21st Century, but not the Walkman.
 
[URL said:
http://gamesindustry.biz/content_page.php?section_name=dev&aid=2167[/URL]]Kutaragi confirms mobile phone, camera functions on PSP
Rob Fahey 09:43 02/09/2003

When they said it would be multi-function, they weren't kidding

Sony Computer Entertainment boss Ken Kutaragi has confirmed that the company plans to release peripherals which add mobile phone and digital camera functionality to the PlayStation Portable, as devkits for the new console begin shipping.

Speaking to Weekly International News, Kutaragi-san explained that the PSP will be capable of a wide range of tasks outside of traditional gaming and portable media playing fields. "Not only will it be a form of entertainment but a valuable communications device," he mused.

His comments - which will fire a worrying shot across the bows of mobile phone manufacturers - come as Sony prepares to ship PSP development kits to a number of development studios, with sources at a number of UK studios claiming to be in line to receive kits within the coming weeks.

The timescales will be tight for launch software for the device; Sony has already acknowledged this by announcing that while PSP hardware will be on show at E3 next May, the first real software won't be seen running on the device until the Tokyo Games Show in early September. That gives development studios almost exactly a year to get to grips with the hardware and produce the first titles, certainly not an impossible feat, but a tough one nonetheless.

Kutaragi has also been waxing lyrical about the copy protection systems which PSP will employ, developed with not only the need to protect games but to satisfy the paranoia of the movie and music companies who will hopefully be releasing media on UMD formats for the device.

"Various forms of protection which I can't divulge will be incorporated into the physical media itself," he claims. "So we've included not only the necessary semiconductors for the PSP but also copy protection measures in the hardware. Software piracy won't be a problem if the protection system is as complicated as the one planned for PSP."
 
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