Oddities about PS3

Jaws said:
Shifty Geezer said:
7 controllers apparently because of 7 BlueTooth channels. BlueTooth has 8 channels so I hear, which beggars the question what the 8'th channel is doing?

Maybe it's a shift it KK's aesthetics of twos beliefs? Maybe odd numbers and primes are the way to go? 3 ports. 7 SPUs. 7 controllers. PS3

Maybe he was drunk! :p

PSP uses the 8th channel?
 
PSP doesnt have bluetooth :(

Are we all forgetting the most obvious use of a router/switch on the PS3, to connect your Xbox360/Revolution! :D

Anyways, as long as we're talking about dual HDMI, imagine Splinter Cell co-op where one HDMI is for your HDTV and the a/v port for your other TV *drool*.
 
london-boy said:
Having watched the conference, i now have some questions...


Sony said many things about PS3 and what it will do apparently, and the little demon in my head is starting to work overtime...


Sony said we'll be able to play games but at the same time surf the net and do other stuff. Does that mean that there will be some kind of OS overhead, much like in... *cringe*... PCs? Does that mean that performance in games will suffer? A game that uses the hardware at full power (or as close to "full" as the devs can) won't have power to dedicate to surf the net or watch movies and other stuff.

Taking the demonstration of the video chat windows in one screen while a game was being played in another - is that something we can expect as a standard OS feature, independent of the game?

The Cell can run multiple operating systems, so yes, you could do that. Now, we don't have the application up and running yet, and the resource management isn't quite final - but the purpose of that presentation was to show what is possible. Exactly how that gets unlocked is still being worked on.



Also, they said that the double HD output will be used at any one time. Does that mean that when using the double wide video, performance will suffer? Or does that mean that the performance will be capped from the beginning, so that when one uses double output, performance will be the same?

What i mean is, a "double wide" GT5 will use double the fillrate than a single-output GT5, so either the double runs slower, or GT5 runs with an overhead from the beginning - preventing it to use as much power as you possibly can from PS3 - so that when going double, performance will be the same?

The terrain rendering demo that was done by STI, which is the people who developed the Cell, doesn't use the graphics chip at all. That 3D landscape was generated in real-time from two input data sources and a software renderer running on the Cell created the final image. All that it does is output as a bitmap straight to the video hardware - it doesn't even create a single polygon, there's no concept of a polygon in that demo.

Not sure why i'm asking you guys this, you only know as much as i know.. But they are doubts that started creeping in my head as soon as Sony started the big talk...

Some of your questions are more or less answered in the Phil Harrison interview :p

http://www.gamesindustry.biz/content_page.php?aid=9051
 
Jaws said:
london-boy said:
Jaws said:
With 2 multi-taps you get 8 controllers max...but 7 controllers is just plain weird... :?

I was just gonna mention that other oddity... 7? either 6 or 8 would have been easier on my brain... but 7? :devilish:

...and 3....

3 network ports... :?

Here's a quote from an interview with Phil Harrison:

In terms of the PS3 console itself... Why does it have three network ports on the back?

Because it can be a hub, rather than just being a terminal at the end of a network. Also, we want to be able to have a Gigabit port for an IP camera. So one of the ports is an in, and two of them are through. It can be a server as well as a terminal.
 
jvd said:
Hey blakjedi what if you want to get on the internet and your brother is on the computer (one computer home) and your dad is watching the TV that your X360 is on. Well that means no internet for you.

errr buy a 15$ router

But if you had brought a PS3 you could have powered up the machine (not play the game) and jump on a small $100 TV and jump on the internet. It can hook up to regular TVs without HD.
err just like the x360 ?

And about this 7 controller thing. Do you guys forget that the PS3 has 6 usb ports. EA could support 5 on 5 basketball with the NBA Live series exclusivly on PS3 of course.
and do you forget that the xbox has usb ports and they can sell a cheap ub for usb and you can have 500 people playing at once ?

Doesn't really matter as i doubt anyone is going to buy 10 controlers .

Not to mention that you have6 people hooked up to usb ports and then another 7 on wireless wehre are you going to fit everyone ?

See thread title. This isn't Xbox 360 vs PS3.
 
london-boy said:
Also, they said that the double HD output will be used at any one time. Does that mean that when using the double wide video, performance will suffer? Or does that mean that the performance will be capped from the beginning, so that when one uses double output, performance will be the same?

What i mean is, a "double wide" GT5 will use double the fillrate than a single-output GT5, so either the double runs slower, or GT5 runs with an overhead from the beginning - preventing it to use as much power as you possibly can from PS3 - so that when going double, performance will be the same?
Good question :!: Anyone have an answer?
 
Hey jvd I aplogize I shouldn't have brought up the X360. But at the sametime I was trying to make a point. The last time I said if your dad is watching TV. I should have said it like this. If your Dad is watching a movie using the PS3 disc drive and the gamer's sister is on the computer and he needed to get on the internet for school research, the gamer can hook up a second TV to the side of the HD screen and surf the web while at the same time his dad is watching a Blu-Ray movie.

Sounds nice. I'm NOT trying to argue, but I honestly want to ask a question. Can the X360 really do what I just described. Can it play DVDs while someone else can surf the web on a second TV. If it can then cool that'll be great. :)
________
Buy herbalaire
 
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Guys,

I opened the thread. I opened it to talk about the strange things about PS3.

There are 92832 other threads you can use to bitch about the X360. Please do it there, cause i will NOT have MY thread locked. :devilish:



;)
 
Your right london. If I had to throw in a strange thing I would sa, why is there a lack of a memory card slot. How do we get our saves from the PS2 saves playable on the PS3?
________
JUSTIN BIEBER FANS
 
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mckmas8808 said:
Your right london. If I had to throw in a strange thing I would sa, why is there a lack of a memory card slot. How do we get our saves from the PS2 saves playable on the PS3?

If your PS2 has the Network Adapter, its just a matter of Sony releasing a PS2/PS3 Tool that can send them over LAN.
 
mckmas8808 said:
Your right london. If I had to throw in a strange thing I would sa, why is there a lack of a memory card slot. How do we get our saves from the PS2 saves playable on the PS3?

Adapter maybe? You'd only have to copy your saved games over once to a MS or SD or CF or HDD and then you can very well throw the MemCard away for all it's worth.
 
Alstrong said:
Wouldn't it just be the same situation as on PC multimonitor gaming?
No, because the PC isn't a locked spec platform. They design games to run on varying levels of power, so they're not going to be able to max out everyone's system with dual screens(while still remaining playable), and allow people to run with the same level of playability on single monitors. The best they can do is throw in an option for dual screens, and let the user decide if his PC is going to run it fast enough.

With a closed-spec system like a console, they know how much fillrate every owner will have, and can budget accordingly.

I would figure that they'd do the same thing they do with games that run at multiple resolutions on current consoles. Either use watered down graphics that can run the same at high resolutions and low resolutions, or max out the graphics for single screens, and turn off effects or reduce their fidelity on dual screens. Another option would be to build the game for 1080i/p, and reduce it to 720p when in spanning mode.
 
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