london-boy said:
but 240p is a progressive scan signal......... ps1 (or anything before it) didn't output a progressive scan signal............. my head hurts...
:?
Yes it did. If you ever have played an interlaced PS1 game, then it would be obvious to you that the normal PS1 games did not run interlaced.
A progressive signal is simply one that is not interlaced. PS1 games that ran at 320x224 were not interlaced. (The resolution should have been 320x240, but they left a little border unused)
Just in case I have to convince you that PS1 games does indeed not run interlaced:
Take any new game that runs at 640x480 or similar on an ordinary TV. Move your head really close to the TV screen, and look at it. The picture flickers a lot, but looks continuous. Now take a PS1 game that runs at 320x224 or similar. Now look really close. The image doesn't flicker (or at least flickers much less than the 640x480 one) and on most TV's you will be able to see faint black lines between the lines of the graphics. Those are there because the extra interlaced lines that would normally fill them in are not there.
The new game draws first 240 lines on the screen leaving lots of faint empty lines, but the next update it draws 240 lines on the spaces left empty in the previous update, while leaving the lines drawn in the previous update untouched this update. This is an interlaced picture.
The old game also draws 240 lines on the screen leaving lots of faint empty lines, but the next update it does not fill in those remaining lines, instead it draws over the same lines it drew over the last update one more time. This is a progressive picture. This is what most PS1 games used.
Sorry for the crappy explanation, I'm not very good at expressing myself in English (or any other langue, some might claim
) I tried to explain it like I would explain it to an idiot, but I failed (that does not mean I consider you an idiot, I don’t), instead it came out like it was explained
by an idiot...