Anarchist4000
Veteran
It'd be highly situational, ALU heavy code with limited occupancy.Would that make much of a difference on gaming side of things? I was more interested in the fact that they have dedicated INT32 units alongside FP32, how much can nvidia cut down on the GV100 for a gaming chip?
INT32 at full rate is more practical for addressing. Shift away from lower precision, hidden addressing units with unified memory as the addressing demands are growing. Larger pools and more frequent indexing into them.
Probably fewer FP32 units as they shrink the die inline with GP102. GV102 I'd have to imagine is the top gaming chip at nearly half the size of GV100. Would be interesting to see a cost analysis of the double exposure. I could see going smaller than GP102 to ensure 4 HBM2 stacks fit. Lot of bandwidth and capacity for pro variants. For pro and compute work, bandwidth and capacity would be more practical than raw TFLOPs.I don't think they'd like to go more FP32 cores in the gaming chip than GV100 unless they're really hurting for the gpu performance crown, so 400-500mm2 chip perhaps.