Right, Shield is built to deliver smoother framerates by having a substantially lower resolution. You do realize not all iOS games are confined to native resolution don't you?
Right, Shield is built to deliver smoother framerates by having a substantially lower resolution. You do realize not all iOS games are confined to native resolution don't you?
Right, 720p resolution on a 5 inch diagonal screen is "substantially" lower resolution for the human eye to resolve. Like it or not, NVIDIA made a great tradeoff here. iOS games that are not "confined" to native resolution would be using a resolution even lower than 720p.
If Apple and Samsung will the be only ones left standing for high end SOCs, doesn't Qualcomm have just as much to lose, if not more? Nvidia doesn't exactly have a large share to begin with...
That's what you think they were saying? It sounds more to me that they're saying there's no point in them having a high-end phone SoC altogether.
Given that nVidia doesn't make smartphones I don't see how they alone would enable the market to have competitive high end phones at much lower prices. Even if they totally took a dive on margins the SoC cost is still too small a fraction of the entire device. Cheaper devices have to cut costs somewhere else, and/or accept lower margins.
Besides, it's not like nVidia hasn't won Samsung phones before, including some Galaxy S2s, you'd think they'd be aiming for that if they had a good SoC for it.
Tegra 4 + separate Icera i500 modem is arguably a "high end" SoC for tablets and high end smartphones.
NVIDIA's "Kai" reference platform was a mainstream tablet platform that translated directly into the Google Nexus 7. NVIDIA's "Phoenix" reference platform is a mainstream smartphone platform that manufacturers can use as a blueprint to help create mainstream smartphone devices.
The trend is for companies such as Apple and Samsung to become more and more vertically integrated over time, not less.
It's got the high end part down well enough, it's just falling a bit short of the "for phones" part.
That doesn't have anything to do with what I said, unless you think nVidia has the secret to designing the same quality hardware at a fraction of the price as others.
Project Shield price announced, $349.
Not bad but it's a 5-inch display? Is the controller detachable?
Can't see it faring better than other dedicated portable gaming devices of recent vintage, particularly those which are priced way above Nintendo's devices.
If Google chooses something other than a Tegra 4 for its updated Nexus devices this year, will Tegra 4 ship on fewer devices than Tegra 3 did?
If Tegra 4i can come even close to much larger SoC's such as S800 in terms of CPU/GPU performance, at a fraction of the SoC die size and at a fraction of the SoC cost, that would be huge in helping to enable high end smartphone performance at mainstream smartphone prices. It is much more practical to design a mainstream smartphone around a 60mm^2 SoC than a 120mm^2 SoC.
Early signs are that the S800 will be faster than a Tegra 4. Whether we should believe that or not, I don't know. We'll have to wait for proper shipping devices to see how things compare.
BTW, I expect NVIDIA to sell roughly 100 000 Shields by the end of the year. Not much in the grand scheme of things.
Actually the expectation is that Tegra 4 will outperform S800 in most benchmarks (including SPECInt2000, Sunspider, Web Page Load, WebGL Aquarium, Google Octane, Geekbench, Kraken, Vellamo Metal, etc.), while Tegra 4i will be up to 80% as fast as Tegra 4. S800 will probably have an advantage over Tegra 4 in Coremark and Dhrystone, but not much else performance-wise. If you are referring to the leaked GFXBench 2.7 scores, note that this generation of ultra mobile devices are unplayable at 1080p Offscreen settings.
Incremental R&D expenditure for Shield is next to nothing compared to Tegra as a whole. At worst, Shield is an opportunity for NVIDIA to showcase new Tegra technology each year, and at best Shield is an opportunity for NVIDIA to provide a more optimal gaming experience on Android for end users.