The present invention is related to rendering computer animated video and/or images generally, and to adjusting the origins of rays cast for object-edge positions. The present invention includes identifying a location of a vertex positioned on a perimeter of an object defined in the object scene by a plurality of vertices. The plurality of vertices include the vertex positioned on the perimeter of the object. A shading position that corresponds to, but is offset from, the vertex is then established. A shading value is then computed for the vertex by reference to the shading position. The shading value may be computed, for example, by casting a ray from the shading position.
System and method of adjusting ray origins when shading vertices with rays
I know I can't help myself, so sue me!
But with some talk of what PS3 may do prior to this nVidia announcement, this patent would be a suitable match for PS3 and CELL, no? Especially with Peter Hofstee's recent talk of physics based modelling, ray casting etc. With the importance of shading technology next gen, it's the only patent filed by nVidia that mentions REYES, ray-tracing and global illumination that I could find! Even if it's not for PS3, it's still interesting!