LOL, don't think they would appreciate this one (neither Ati ATM )Doomtrooper said:4. Valve can't program
LOL, don't think they would appreciate this one (neither Ati ATM )Doomtrooper said:4. Valve can't program
Sure they are, Bjorn. Just look at their approved drivers webpage:Bjorn said:They're not doing any "per chip" approving for the drivers as it is now so i guess they will continue with that. And i think that's the way to go, it'll be a mess otherwise.Evildeus said:Well, would be interesting to see what Futuremark does if future drivers includes cheats for NV3* family and not for NV4* family
Notes: The ATI Catalyst 3.9, Catalyst 3.10, Catalyst 4.1, Catalyst 4.2 & Catalyst 4.3 Drivers have been tested with the 9x00 series and 8x00 series.
Evildeus said:Well, i don't think they would because they have nothing to gain from that, contrary to Futuremark and bench companies.
John Reynolds said:We routinely see certain editors and reviewers lambasting FM for their business model, labelling their latest test suite as worthless while obviously lacking the technical knowledge to accurately determine whether or not it really is, and yet I can't help but stop and think about the absolute silence on the developer-front and the contrast their silence and market position paint to that of FM's.
digitalwanderer said:Hey, share some of them thoughts you're stopping to think about with us...you got me all interested now! :|
Chalnoth said:Sure they are, Bjorn. Just look at their approved drivers webpage:Bjorn said:They're not doing any "per chip" approving for the drivers as it is now so i guess they will continue with that. And i think that's the way to go, it'll be a mess otherwise.Evildeus said:Well, would be interesting to see what Futuremark does if future drivers includes cheats for NV3* family and not for NV4* family
Notes: The ATI Catalyst 3.9, Catalyst 3.10, Catalyst 4.1, Catalyst 4.2 & Catalyst 4.3 Drivers have been tested with the 9x00 series and 8x00 series.
That's not what I was trying to say. I was trying to show that Futuremark does indeed test drivers on different hardware, so there is nothing keeping them from approving drivers for the NV4x and not for the NV3x. Just because they haven't in the past (except for older chips) doesn't mean they won't in the future.Bjorn said:The 7500 series is rather old though and not really relevant for 3D Mark 2003. It would be a completely different thing to approve drivers for NV4X and not for NV3X.
Chalnoth said:That's not what I was trying to say. I was trying to show that Futuremark does indeed test drivers on different hardware, so there is nothing keeping them from approving drivers for the NV4x and not for the NV3x. Just because they haven't in the past (except for older chips) doesn't mean they won't in the future.
nelg said:If these shader replacements are innocuous then why hide them? Save for 3Dmark, where it is against the EULA, no reasonable person would object to having code run faster with the same I.Q.
Princess_Frosty said:What i don't get is that people talk about optimisations in drivers as if they're bad things, yeah we have some sort of fine line here where at some stages IQ is dropped even if its slightly, and yes doing so while not letting advanced users have the option to turn it of is a bit restrictive.
But this is the way i see it, if i select 4xAF for instance, it's going to run at a certain speed and give me a certain quality, if that quality is slightly lower than expected to give a boost to FPS then ok fine. If i have the frame rate left over when configuring my game i'll simply whack the AF up another level.
At the end of the day the performance vs quality is a balance and the NV3X range had some hardware bottlenecks which stopped them from really competing with the radeons. But everyone see the words "optimisations" and "cheats" but no one ever seems to realise theres a benefit side to this, otherwise Nvidia woudln't be doing it.
Great so we add the "take away optisiations button" and now im left with 100% pure quality of the image, now i have to drop my driver and game settings becuase the frame rate isnt what i'd call acceptable.
EITHER WAY, the hardware can only run so fast, and so as long as the trade ofs are reasonable then i don't see the problem.
Yeah so maybe they atempt to manipulate common benchmarks and games used frequently for benchmarks, any good reviewer will tell you if theres a IQ difference when running a benchmark, you can compare IQ shots, THATS what the benchmark is for, theres no such thing as apples to apples, if you're under the impression there is then please for the love of god drop this idea now. It's not as if benchmarks have ever been a particuarly accurate way to compare performance in complex things, its the nature of benchmarking.
But its nice to finger point and cause a load trouble while we're bored and waiting for the next line of cards isn't it. Tbh image quality goes out the window when im having fun blasting people online in UT2004 at speeds so fast you're not even sure what colours you're looking at, let alone if they're smoothly AA'd
-Princess_Frosty
You seem to be taking a lot of flak for your comments, but I have a question to ask you.DemoCoder said:If your hardware can run at superior quality or precision to other hardware, I think you're justified doing apples to apples comparisons.
Princess_Frosty said:But its nice to finger point and cause a load trouble while we're bored and waiting for the next line of cards isn't it. Tbh image quality goes out the window when im having fun blasting people online in UT2004 at speeds so fast you're not even sure what colours you're looking at, let alone if they're smoothly AA'd
-Princess_Frosty
Princess_Frosty said:What i don't get is that people talk about optimisations in drivers as if they're bad things, yeah we have some sort of fine line here where at some stages IQ is dropped even if its slightly, and yes doing so while not letting advanced users have the option to turn it of is a bit restrictive.
Blah, blah, blah
In fact, under that logic let's all just drop back to 640x480x16 with point sampling for our texture filtering since all gaming looks like a Monet.