Hey, Dig.....you do realize what you're missing next door, right?
http://www.beyond3d.com/forum/viewtopic.php?p=252939#252939
http://www.beyond3d.com/forum/viewtopic.php?p=252939#252939
Princess_Frosty said:At the end of the day if you really really really REALLY must nitpick of something this small then just download one of the many sets of "quality" drivers that have been made, will sort out all your problems.
Princess_Frosty said:Well theres nothing that i can do which will stop ANY company from doing what they obviously think is best for their situation, PERSONALLY i don't see much difference when these "optimisations" are put in, but i do understand why they're put in. Moaning on a forum wont solve anything other than cause arguments between users etc. Not only do i not see much difference but IF i was that botherd i'd do something about it, download changed drivers, turn up the quality more whatever. Its not a realistic problem, its just nitpicking.
I see where you're coming from, but at the end of the day its all rather blown out of proportion, IQ blah blah blah, as i said if you're really THAT bothered then simply download quality enhanced drivers, i've heard they're very good.
Princess_Frosty said:Let me re-phrase that, its not an unresolvable problem, i think thats more accurate to what i actually mean.
Just reading about the new starstorm drivers, they're based of the latest official forceware and so incorperate all the bug fixes and everything, yet have detail quality increased and hacks so things like PS2.0 work in games which were previously forced off, sounds like theres lots of other fixes aswell.
As far as i know the omega drivers are also very good for texture quality.
I'm going to download the starstorm drivers now and test them out see what they're like
Princess_Frosty said:I never said you couldn't edit the drivers yourself, i exepct you're very competant. However my point was simply that the official nvidia drivers are not the only drivers end users can freely download.
bloodbob said:So we are forced with 50% bilinear / 50% trilinear now so if we put up with that what to stop IHV forcing 75% bilinear / 25% trilinear? then 87.5% bilinear / 12.5% trilinear?
You joined just to spew this crap?Deco-Rj said:Some ppl here are very concerned about consumer's rights..so:
ATI created ps2.0? Sorry that's incorrect. It was a collaboration betwen MS, ATI and NVIDIA at the very least. You think ATI proposed _pp?I feel cheated that Ati created the ps2.0 standard and led us to belive that it was nice and fast and that's what dx9 was and would be about.
That's funny! What about NVIDIA's PS 2.x products? Sure, they can run longer shaders than ATI's products, but what does it matter when they are so slow anyway? Who's the one promoting slow products? I think you are confused.Now, with ps3.0 knoking at the door, anyone can see that ps2.0 was all about making Ati's short shader crunching hardware look better, and thousands of ppl who bought Ati cards to play Hl2 and Ps2.0 games are just stuck with hardware that probably will never see another ps2.0 title ever again.
People do care, why you think people are discussing it? You have a weird sense of logic.And ppl are here complaining about the consumer's rights and trying to find "cheats" or "optimizations" that noone notices and noone cares about.
Pretty poor comparison. Is ATI marketing their PS 2.0 parts as PS 3.0? No, ATI is selling PS 2.0 parts that are very good products. Is there better on the market? Nope. So please tell me how consumers have been hurt.Ps 3.0?
"let's try to steer atention away from that until we have decent performance on r500"...
I just would like to see the reaction of the ppl that were here last year screaming their panties off at Nvidia for not being "full dx9/ps 2.0 compatible" now that Ati won't have a single full dx9/ps3.0 compatible piece of hardware untill 2005.
You really are from left field, eh?So please, find whatever bugs or cheats or optimizations you must, but cut the crap on consumer's rights.
Deco-Rj said:Some ppl here are very concerned about consumer's rights..so:
I feel cheated that Ati created the ps2.0 standard and led us to belive that it was nice and fast and that's what dx9 was and would be about.
Now, with ps3.0 knoking at the door, anyone can see that ps2.0 was all about making Ati's short shader crunching hardware look better, and thousands of ppl who bought Ati cards to play Hl2 and Ps2.0 games are just stuck with hardware that probably will never see another ps2.0 title ever again.
And ppl are here complaining about the consumer's rights and trying to find "cheats" or "optimizations" that noone notices and noone cares about.
hehe Ati is really nice to consumers, they even made a little Hl2 Dollar's for Fps chart to boost sales on 9600's but now..oops..there's no Hl2, and oops...they decided not to bundle anymore, but just forgot to tell the buyers! And guess what? most of the bundles were cancelled on the 9600's! As Ati decided to charge the "partners" for the bundle they of course cancelled them on the cheaper hardware..
Ps 3.0?
"let's try to steer atention away from that until we have decent performance on r500"...
I just would like to see the reaction of the ppl that were here last year screaming their panties off at Nvidia for not being "full dx9/ps 2.0 compatible" now that Ati won't have a single full dx9/ps3.0 compatible piece of hardware untill 2005.
So please, find whatever bugs or cheats or optimizations you must, but cut the crap on consumer's rights.
Deco-Rj said:Some ppl here are very concerned about consumer's rights..so:
I feel cheated that Ati created the ps2.0 standard and led us to belive that it was nice and fast and that's what dx9 was and would be about.
Now, with ps3.0 knoking at the door, anyone can see that ps2.0 was all about making Ati's short shader crunching hardware look better, and thousands of ppl who bought Ati cards to play Hl2 and Ps2.0 games are just stuck with hardware that probably will never see another ps2.0 title ever again.
And ppl are here complaining about the consumer's rights and trying to find "cheats" or "optimizations" that noone notices and noone cares about.
hehe Ati is really nice to consumers, they even made a little Hl2 Dollar's for Fps chart to boost sales on 9600's but now..oops..there's no Hl2, and oops...they decided not to bundle anymore, but just forgot to tell the buyers! And guess what? most of the bundles were cancelled on the 9600's! As Ati decided to charge the "partners" for the bundle they of course cancelled them on the cheaper hardware..
Ps 3.0?
"let's try to steer atention away from that until we have decent performance on r500"...
I just would like to see the reaction of the ppl that were here last year screaming their panties off at Nvidia for not being "full dx9/ps 2.0 compatible" now that Ati won't have a single full dx9/ps3.0 compatible piece of hardware untill 2005.
So please, find whatever bugs or cheats or optimizations you must, but cut the crap on consumer's rights.
Dude, anyone who uses the term "ppl" at B3D is probably a troll.Genghis Presley said:
Well lets just for arguement say that NV & ATI are making high tensile structural metal rods.NVIDIA has no ethical responsibility to admit that their product is inferior in any way to the competitions'. Inferior is a subjective term anyway, as there are some things NVIDIA cards do better than ATI cards.
Hey, we did most of the design of fx before the dx9 spec was finalised & were somewhat surprised when M$ chose not to base the dx9 spec on our design and instead added a whole bunch of things that don't go to well with our dx8++ design.
By then it was too late to make a major redesign.
We don't think there'll be many games that actually come out with substantial amounts of ps2.0 shaders before our next chip, this time designed with the full dx9 spec in mind -the nv40- comes out (& it will kick ass).
Until then, our cards are clearly faster at many of the current & upcoming dx7/8 titles.
Furthermore, what we're going to do is invest heavily in developer relations and hire a team of expert shader writers to aid and encourage developers to make the most of the dx8++ features of fx and to take what few ps2.0 shaders do come out & shoehorn them into our hardware so that you the consumer will still get nearly all the benifits of dx9 even though our cards are not per se dx9
arrrse said:What I'm trying to say is that I would not be so deeply critical of Nv if they had done a meaculpa something like this:
arrrse said:Admitting it & doing it openly as a way to get nearly dx9 out of dx8 is much better in my opinion.
arrrse said:But couched in positive marketing style terms, that kind of admission could look quite positive & would for the most part have excused most of the driver cheats etc because everyone could just say 'oh well, they have to do that because M$ didn't lock down the dx9 specs early enough/teamed up with ATI just because NV wanted to have some profit margin on the xbox gpu/NV was trying to push ahead the boundaries while ATI & M$ were sitting back'
Admitting it & doing it openly as a way to get nearly dx9 out of dx8 is much better in my opinion.
I think they would have retained much more market share that way rather than all the disenfranchised ex NV fans there are now.
John Reynolds said:People, please stop the back 'n forth sniping at each other.