Since the GSYNC FPGA implements the full hardware of the monitor, it's fully responsible for that part. Compare two identical LCD screens, one with GSYNC and one with FreeSync and the difference is significant.Ghosting appears to be a monitor side implementation problem,
See the explanation in the Forbes interview:
"We have anti-ghosting technology so that regardless of framerate, we have very little ghosting. See, variable refresh rates change the way you have to deal with it." ( http://www.forbes.com/sites/jasonev...nc-display-tech-is-superior-to-amds-freesync/ )
Licensing has nothing to do with engineering. Those are business decisions. As for performance penalty: you're talking about this 1%, right? 1%...G-Sync meanwhile is a closed standard, performance penalty, licensing fee required, more expensive solution all around.
In that same article, they say this can be easily added to the driver. It's a feature that's not linked to the monitor.Oh, and it maxes out at V-sync speeds, meaning you can't disable v-sync if you're going too fast.
Meanwhile, you forget to mention that FreeSync reverts back to tearing or Vsync at the worst possible time: when refresh rates are the lowest, when it's most visible.
As it looks now, the ghosting thing is something that's an explicit feature of the GSYNC hardware. It's possible that FreeSync hardware has this capability as well, but if so, why didn't they enable it?Assuming, as it looks now, that ghosting and etc. its just dependent on how the monitor vendor sets up support and some driver variable, that done correctly would eliminate ghosting, Freesync is the better solution in every other way possible.