I don't understand nvidia's statatement either... "UAV in non-pixel-shader stages" is a feature that would be mainly used in games
Unfortunately it seems that DX11.1 TIR (target independent rasterization) is pretty limited. Would be fun to use it for some resolution independent deferred rendering.
Unfortunately it seems that DX11.1 TIR (target independent rasterization) is pretty limited. Would be fun to use it for some resolution independent deferred rendering.