NVIDIA Kepler speculation thread

Discussion in 'Architecture and Products' started by Kaotik, Sep 21, 2010.

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  1. jaredpace

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    AMD is beat on performance/watt and performance/mm2. Finally!
     
  2. CarstenS

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    Higher AA should favor the card with higher ROP and memory throughput theoretically. Higher resolution's usually good for architectures with massive fillrates, the memory size and architecture to support it and is not as dependant on a very efficient front-end, as triangle-sizes go up.
     
  3. doob

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    And in the end both will also will beat the consumer in performance/price.
     
  4. SimBy

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    I think it's about on par with Pitcarin. Which is impressive.
     
  5. silent_guy

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    There are 3 numbers possible:
    This one: includes active die, includes scribe around active die, includes some amount of glue around the scribe
    Die size as used to calculate dies per wafer: glue not included. :wink:
    Die size as used to calculate yield: scribe not included. This is usually the number used most internally.

    Not unreasonable to go from ~300mm2 to ~320mm2 to go from one to the other.
     
  6. Gipsel

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    Actually, there is a difference between 4x and 8x MSAA. As AMD ROPs can't handle 8xMSAA at the speed NV ROPs are capable of, the ROP load basically doubles at 8x for AMD cards (but not for nV). The memory bandwidth plays a bigger role at 4x in case of AMD (because it is less limited by the ROP throughput itself), at 8x it doesn't help that much. So at 4x the bandwidth can have a potentially larger effect than at 8x (while in nV's case a higher bandwidth should pay off more at 8x).
     
  7. CarstenS

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    Tahiti does not suck. Why do people always say that it sucks? I mean, ok, it could be cheaper, but that's really all that kept me from buying one in the last two months.
     
  8. tviceman

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    This is AMD's most compute-focused GPU yet. In order to compete with Nvidia in this regard, they had to take a hit somehow. Nvidia has been doing compute-focused architectures for 3 generations now, whereas Cayman was AMD's first, but not fully-focused, attempt. Nvidia has more experience in this regard.
     
  9. DarthShader

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    The Polymorph 2.0 Engines are the "Geometry Units". ;)

    And all the game benchmarks given are a 8x AA. Can we infer 4xAA and noAA performance from that?
     
  10. CarstenS

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    Actually, what I'm seeing is different. Comparing the latest High-End cards that both have 384 bit of memory interface and where Nvidia has the advantage of 50% more ROPs, AMD looses less performance when going from 4x MSAA to 8x MSAA.
     
  11. Man from Atlantis

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    can anyone capture the die shot without watermark :(

    ok i found it

    [​IMG]
     
    #2691 Man from Atlantis, Mar 16, 2012
    Last edited by a moderator: Mar 16, 2012
  12. A1xLLcqAgt0qc2RyMz0y

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  13. A1xLLcqAgt0qc2RyMz0y

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    The L1 cache size is 512 KB. 64KB per SMX. 8 SMX's.

    The Uniform, Texture and Instruction Cache sizes are unknown.

    http://imgur.com/a/aQmuA#EXqKU

    Wouldn't the wider memory bus size and more memory chips result in longer boards?
     
    #2693 A1xLLcqAgt0qc2RyMz0y, Mar 16, 2012
    Last edited by a moderator: Mar 16, 2012
  14. fellix

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    Cleaned for thou geekish pleasure :p :

    [​IMG]

    The command processor in the middle is strangely smeared. Looks like NV doesn't want anyone to peek in the gigathread factory. :D
     
  15. jaredpace

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  16. A1xLLcqAgt0qc2RyMz0y

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    Link please?
     
  17. Kaotik

    Kaotik Drunk Member
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    What's up with hiding the BF3 7970 performance? The bar is cut short and number hidden
     
  18. fellix

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    More like a sloppy graph editing.
     
  19. A1xLLcqAgt0qc2RyMz0y

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    I remember a shot of this naked kepler die that had the individual sections highlighted with labels. Can someone provide a link?
     
  20. Kaotik

    Kaotik Drunk Member
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    Whatever it is, it's hiding 7970 performance completely on purpose, it's not being done on any other graph, and the box entitling game isn't showing on them either.

    [​IMG]
     
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