NVIDIA Kepler speculation thread

Discussion in 'Architecture and Products' started by Kaotik, Sep 21, 2010.

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  1. A1xLLcqAgt0qc2RyMz0y

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    ++1
     
  2. DarthShader

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    To late, this has been already done: http://fudzilla.com/
     
  3. silent_guy

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    If it's indeed 300mm2, then a die size difference of 16% sounds a lot less than a difference of 21%, doesn't it? Hint: you accidentally used a number of 350 instead of 365.

    Like fanboy Charlie who launched a price of $299? :lol: (Dear Godwin, where were you when the word 'fanboy' was invented?)

    All die size guesses are in the open: somebody posts a picture on the web. Others bring out photoshop and do whatever they think reasonable to come up with an estimate, which tend to vary wildly due to lack of calibration references or low resolution source image. Feel free to point out all inherent pro-Nvidia biases in that process if you like. I'd attribute it more to uncertainty.

    And, BTW, you really don't need to rip out a die to measure it. A vernier caliper should get the job done just fine, give or take a few 100um to account for the glue around the die.

    You never get tired of this slam dunk argument, do you?

    Tahiti has a size of 365mm2. Cayman had a size of 384mm2. I don't quite see the upward trend here, but, hey, compliments to them!
    Also I don't follow you: you're complementing AMD for making a larger chip that has the same performance? Where were you when Nvidia was in that position? Why don't you simply make the argument I made earlier? There's no shame in having a bigger die if you can monetize that difference by opening up new markets. And it won't make you look like a tool.

    What if they simply share the GPU performance leadership with a die that's more than 20% cheaper to produce, with a cheaper PCB with less RAM and less powerful power supply circuit? I think they'll like that bottom line much more.
     
  4. SimBy

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    GK104 die is shrinking every day. I'm afraid it will simply vanish into oblivion before its even released!

    And it's not released yet, right? So right now Nvidia isnt sharing much of anything.
     
  5. NathansFortune

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    We have an alleged die shot.

    [​IMG]
     
  6. silent_guy

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    Without a calibration reference (is that G92 die pic using the same mm/pixel?), it's still guess work.
     
  7. NathansFortune

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    Indeed. Hence the alleged...

    However, it does look as if it is small, at least smaller than we expected.
     
  8. AlexV

    AlexV Heteroscedasticitate
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    I'd say that another determining factor, especially going forward, will be software, namely the juxtaposition between the stack that an IHV offers and its developer centric efforts. One needs only look at how the pro market looks, or at where CUDA sits versus CL to see that NV has been stellar on that front, whereas AMD is...hmm...let us be indulgent and say laggard.
     
  9. Man from Atlantis

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  10. fellix

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    No hot-clock? *snif*

    Or the "base clock" should imply there's actually a shader domain?
     
  11. Alexko

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    The boost clock thing is weird, I wonder how it works exactly.
     
  12. neliz

    neliz GIGABYTE Man
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    just face it.
     
  13. Arty

    Arty KEPLER
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    1+GHz base clock? It does seem like there are pay offs for fine tuning on 28nm. :idea:
     
  14. 3dilettante

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    I don't get the 52 MHz gap between the base and boost clock.
    A reviewer can sneeze and shift FPS results more than that.
     
  15. psurge

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    Err... maybe I'm missing something, but how does allowing a 52Mhz boost make any sense whatsoever? I mean, are people supposed to fist-pump when they get a 5% speed bump (if that)?
     
  16. hoho

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    6Gbps memory bandwidth? It would kind of make sense if it was 6 G transfers/s
     
  17. dnavas

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    I didn't see anything in the translation that contradicted the existence of the hot-clock, but one would suppose if there was a higher clock in the system, it would be on the slide. One can't expect the shader count to have risen so dramatically unless "no hot-clock", "changes to 'core'", "dramatic increase in shader area use", "faerie dust". If there is any faerie dust, I'd expect it to be aimed at the thermal cost of data movement, not on core counts....
     
  18. DSC

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  19. iMacmatician

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    One of the early reports of a "boost" mentioned +5-7% I think. +52 MHz fits in with that at least.
     
  20. [​IMG]

    Don't ask.. I have no idea where this is coming from.
     
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