The difference of 48 processors sounds a bit too much of a difference between the 280 and 260 models. That almost implies the 280 is staged as 5 groups of 48 with the 260 staged as 4 groups of 48.
Clearly if that was the case, then as you point out simply disabling one cluster might be enough differentiation. So, if it's indeed 8/10 for GT260, that would imply there is no such form of coarse redundancy on GT200...Anyone buy into the one rumor of the GTX-280 already having 1 cluster disabled for fault tolerance, making the GTX-260 having 3 clusters disabled?
The other thing which seems to make a larger impact is the clock differences in core/shader/memory, so even with only 1 cluster difference between the GTX-280 and the GTX-260 you could have enough differentiation.
Why is it that Nvidia's clocks, especially core, are taking a step backward?
.....
"New forms of self expression" - most definitely
"Users can add interactive emotions like kissing and hugging"
Seems GT200 is crunching in Elementals new consumer media converter made by NVs help:
http://www.pcpop.com/doc/App/296837/000786596.html
All these PR numbers are not impressive.They already support Main Profile today and 1080p. Apparently not High Profile yet (which is a pretty big problem I'll agree), but that's just a lack of time thing, it's only slightly more complicated than Main Profile. Note that I got this info from an interview on PCInpact, a french website...
Dark Shikari said:Avail Media is already working on CUDA for x264
Dark Shikari said:Actually, basically everything can be reasonably done on the GPU except CABAC (which could be done, it just couldn't be parallelized).
x264 CUDA will implement a fullpel and subpel ME algorithm initially; later on we could do something like RDO with a bit-cost approximation instead of CABAC.
...
So, that could mean that there is still some potential left do max out calculations on massively more parallel designs than previously avaiable.So what?
That's a very naive analysis based on clocks only. You need to factor in relative increases in unit counts and relative performance of those units as well.
Meh, faster than realtime transcoding for uploading video to your I-Phone could be marginally useful, and relevant to more customers than those doing offline encoding.h.264 for iPod is Level 3 without CABAC and other funny things. What really matters is Level 4 oder 5 with CAVAL/CABAC. And much higher resolutions than for iPod.