And it starts.
Are you saying that Cyberpunk has a bunch of unoptimized brute force RT effects requested by Nvidia to harm AMD? Since we all agree conspiracy theories are stupid I'm sure you have information to support that position.
So nvidia acted nefariously (i.e. castrating performance on AMD
and previous-gen nvidia cards) on past occasions when they had a specific advantage in geometry processing.
Now they have a specific advantage in RT performance, and Cyberpunk 2077 is already showing pretty terrible RT performance across all RT-enabled GPUs, with the
advantage that it hurts Ampere GPUs
less.
Just like hairworks in Witcher 3 Hairworks killing performance on all GPUs except the freshly released Maxwell at the time.
And when faced with these facts you still want proof of.. what exactly?
You're expecting someone to leak a secret tape recording of Jen Hsu Huang telling out loud his plans, like this was a comic book or marvel movie? A video recording of a nvidia engineer pointing a gun at a CDPR dev to force him to write some code?
We're observing:
- a Nvidia-funded game like Cyberpunk getting an astronomical use of raytracing effects to the point of making games barely playable on $1500 graphics cards.
- a hardware reviewer getting blacklisted out of Geforce FE review material for not focusing their reviews on raytracing performance.
What other realistic fact do you need to observe, to declare this isn't just
conspiracy theory? More examples of games getting performance-killing raytracing implementations? Exactly how many more?
I suggest we set those goalposts right now, so they can't be changed on either side down the road.
BTW, this is nothing like Crysis and Cyberpunk doesn't compare to it.
The "
can it play Crysis" meme comes from the first game that had spectacular visuals at the cost of terrible performance among all cards. It didn't run any code from IHVs and it ran pretty bad on all architectures. Before the RV770 came out it ran better on G80/G92 cards but those were clearly superior to R600/RV670 cards across the board. Cyberpunk isn't punishing all graphics cards by default on regular rasterization, like Crysis was.
Cyberpunk is punishing all graphics cards on the (lack of
sufficient) acceleration of one very specific feature where nvidia excels on their latest architecture. It's
exactly like what they did with geometry performance on Maxwell (Hairworks on Witcher 3, super detailed concrete slabs in Crysis 2, geometry-based godrays on Fallout 4, etc.).