I believe you need to be most careful for conditions where your objects are stationary. Nobody cares about an object being off by a pixel when it's flying around the room, but a not-yet-destroyed wall made of individual bricks with a single pixel movement every 10 seconds can be very annoying.If you read up a little bit on physics API's, you'll see a number of bits specifically put in there to avoid numerical errors.
So, are we waiting announcement of 3 cards?
470, 480 and 480Ultra?
So, are we waiting announcement of 3 cards?
470, 480 and 480Ultra?
No. GTX 470 = 448 SPs, GTX 480 = 512 SPs
Clock frequencies and TDP are still up in the air, although in terms of TDP, the more reasonable 250 is probably what should be expected, given the PSU recommendation.
If an Ultra exists, it will be a tweaked chip in the future or simply the cherry picked cores that can be highly overclocked, although with the supply constraints, I don't think that's feasible for a while.
Hopefully double-digit Fps.I'm very curious how it will perform in Metro2033 which everything to the max.
The only thing that is being held back is the B1 spin.I believe that nVidia is holding back the 512SP parts to combat the upcoming AMD release of the 5990.
I believe that nVidia is holding back the 512SP parts to combat the upcoming AMD release of the 5990.
So my take is:
Now
GTX470=448SP 225watt vs 5850
GTX480=480SP 250watt vs 5870
Later when 5990 gets released
GTX490=512SP 295watt vs 5990
Other than changes in clocks that we may not know about as well, there are real technical reasons why the should be , some of which have already been suggested.From 448 to 480, it's only 25 watts. But from 480 to 512, it's 45 watts
So, in your view, enabling a single SM, yields an increase of 45 watts ?
From 448 to 480, it's only 25 watts. But from 480 to 512, it's 45 watts
"Voi pojat..." = "Oh boy(s)..."Sampsa Kurri said:voi pojat... YouTube - Nelly
So, in your view, enabling a single SM, yields an increase of 45 watts ?
From 448 to 480, it's only 25 watts. But from 480 to 512, it's 45 watts
This doesn't sound too promising
First this:
(yes, it's GTX480 in the box there)
and then this shortly after
"Voi pojat..." = "Oh boy(s)..."
Other than changes in clocks that we may not know about as well, there are real technical reasons why the should be , some of which have already been suggested.
Yes, basically it's a problem that can only reasonably arise in the case of an object that is allowed to oscillate in place for a while. A chain attached to a wall or ceiling, for instance. My suspicion with the Crysis "magic board" is that they may simulate some oscillation modes across the board's surface that allow the board to bend, and if those vibrations get perturbed enough, you could easily get strange-looking behavior as it bounces off of things.I believe you need to be most careful for conditions where your objects are stationary. Nobody cares about an object being off by a pixel when it's flying around the room, but a not-yet-destroyed wall made of individual bricks with a single pixel movement every 10 seconds can be very annoying.
I remember reading about this on the Bullet Physics site as well as the one of Newton Dynamics. Can't find back the exact place, but this is a good indication that the problem is real.