Now Razor's post would be funny.
If there wouldn't be any errors in that data yes.
Now Razor's post would be funny.
http://www.nordichardware.com/en/co...hics/10925-nvidia-geforce-gtx-400-prices.htmlThe launch of the GeForce GTX 400 series is just weeks away and we finally got our samples. We can't share any more specific details on the card or architecture, but we will try to make up for it at launch day. During the day we received some information from a big Swedish distributor that could confirm the pricing of the GeForce GTX 400 family.
The MSRP will be around 5100 SEK (divide by ten to get USB/EUR) for the top model GeForce GTX 480 and around 3600 ($360) for GeForce GTX 470. The prices on launch day may vary a bit depending the store and even if the prices are averaged it shows how NVIDIA intends to price the cards.
Those core clock frequency are correct.GF100's core clock is just GPC clock,not ROP/L2 clock.Surely they are wrong about core clock frequency, correct? I mean, sure, it is theoretically possible that core clock frequency = half hot clock frequency, but it's odd that NVIDIA would do this given that they intentionally designed the chip to have certain functional units operating at half hot clock freq (and, by intention, higher than core clock freq).
Picture / source?
Between a GTX280 and a GTX260 192SP there's a smaller difference than between a GTX480 and GTX470, and still the two TDP differ of more than 50W....
What I believe Chal is saying is that it's not the number of decimals per se that is the issue with SPFP, but rather when you do operations on SPFP numbers you end up with a much lower precision end result, which can be problematic.
You seem determined to simply not want to understand this issue. That's not constructive.
You might think so, but the differences tend to add up rather rapidly. Consider, for instance, if you have 60 physics updates per second, it only takes about 11.5 seconds for a 1/1000 error to be as large as the number in question.Its hard to believe that such a minor precision difference would have any impact in actual game. Something like a difference of 1/1000000 will make zero impact in game.
The biggest problem right now is the amount of calculation and not preccision. Objects jerk around in games because they have such a limited physics model in game. Even if u would end always with 1/1000 error (which would be quite shame in year 2010) It would be imposible to see the diference.
I think people here are too much focused on the actual numbers and precision. The difference betwen force of 1001 and 1000 would be imposible to see.
The engraved surface of the cooler enclosure seems to be metal. Looks like this part is used to dissipate additional heat out of the unit?!
http://www.fudzilla.com/content/view/18143/34/
480 Shaders again, and Fud says "confirmed".
Will that mean XMAN/Razor1 will be eating shorts ? (as they both seemed rather adamant that 480 rumor was FUD and the "real GTX 480" was 512 Cuda Cores) .. I vote for cherry flavored edibles lol
I love it when some decide which Fudzilla's info is good or not...
Usually it's "Fudzilla sucks", but when some purposes are suited for that particular info, then it's probably correct.
http://forums.vr-zone.com/7792771-post44.htmlLatest update : TDP lowered to 250W for GTX 480
Not only that, but that site from Galaxy says it is 512
Because it is NOT 480 for the GTX480.