Actually, it is pretty cheap ad easy to do it in sw.I'm not sure at this point, that it's just something that can be done through software. We will see.
Actually, it is pretty cheap ad easy to do it in sw.I'm not sure at this point, that it's just something that can be done through software. We will see.
Yes, but we're referring to those WPA-PSK crack results, and the HD5970 is 6.5 times as fast as the HD4870. If you factor in unit counts and clock, that's nearly twice as fast per unit at the same clock (ok more like 70% faster if you want a more exact number).cypress has twice the alu's. Each alu is just as fast on both rv770 and cypress.
Based upon the scenario so far,
It makes 0 financial sense to focus on tesla to the detriment of graphics.
Fermi needs to win in graphics. Period.
Why, it does. Let's say that someone "assumed" that it'll have some number of TMUs and then they've announced half that number. So that someone may say two things really: 1. that he was wrong and didn't have a clue about GF100 at all; 2. that it was NV who disabled half of units because it's EVIL and he was and still is right on the money!I can't see why you'd disable half your TMU's for the top dog. This rumour doesn't make any kind of sense from any angle.
Based upon the scenario so far,
It makes 0 financial sense to focus on tesla to the detriment of graphics.
Fermi needs to win in graphics. Period.
rpg.314 said:Based upon my guesses regarding future evolution.
I think fermi is nv's bet that GF100 is priced too high to be of much use for gamers. It'll be able to recoup money from HPC market even if graphics perf is relatively less than what it could be. The mainstream gpu market has all the profits, so as long as the "pure" graphics side is efficient enough, high-end bloat doesn't matter. So fermi's possible loss of halo isn't such a big deal. Now that feature-parity with cpu's has been (well, almost..) achieved, they can just keep pumping up the core count in future generations.
It is risky if the top dog is delayed, since that is where all the graphics-side innovation happens.
TDP is actually one thing I couldn't care less about.
Inbetween my i7(at 3.5Ghz), 12GB RAM, 2 x 21" CRT's, 7.1 soundsetup ect....I couldn't care less about TDP, "performance/watt" ect...it's high end....like talking about miles per gallon in F1 racing: meh!
That's the reason why GF100 is a gamer chip with GPGPU functionality.
No, it isn't. Not in all cases. Haven't you ever played a game with simulated physics where some swinging object started jerking around uncontrollably?It's accurate enough for gaming purposes.
That is not in question. The question is whether GF100 has more GPGPU functionality than gamers need. Prima facie, yes it is bloated.
And I am reopening that discussion. Int alu'sl take up fair amount of area (is it ~equal to the spfp alu's?), for no good reason if you are a gamer. So far, the uses cited do not merit the amount of transistors spent on int arithmetic. Hence, the tentative conclusion that gf100 is more dp heavy (by a non-negligible amount) than it needs to be.And as was discussed several times in this thread, the compute specific bits in Fermi are nothing compared to the graphics specific bits.
hmm not really two fronts, its more of one front with two focal points, since both major changes in Fermi actually have similiar goals at the end which is more performance for all applications that run on the GPU.
And which GPGPU features are not necessary for gamers?
That's the advantage of not being a gamer, I don't have to endure the physics hacks.No, it isn't. Not in all cases. Haven't you ever played a game with simulated physics where some swinging object started jerking around uncontrollably?
No, it isn't. Not in all cases. Haven't you ever played a game with simulated physics where some swinging object started jerking around uncontrollably?
There are, of course, ways to manage the numerical errors, but I think anybody with experience in games that have physics simulations can attest, they don't always work, and we sometimes get extremely unrealistic behavior.
Hmm germany didn't really have two fronts, its more of one front with two focal points, since both battles actually have similar goals at the end which is more land for germany to lose.
you CAN always try to spin.
I would say it's good >90% of the time, not for >90% of uses. The basic issue here is that whenever you have a physical system in the game that remains in motion in a fixed location, you run the risk of even small numerical errors accumulating.That's the advantage of not being a gamer, I don't have to endure the physics hacks.
At any rate, spfp is good enough for >90% of the uses.
You might think so, but in reality single precision is often only accurate to about 3-4 decimal places.I think that with 3.4028234 × 10^38 (max single precision) numbers u can make science class accuracy force calculations.
That's the advantage of not being a gamer, I don't have to endure the physics hacks.
At any rate, spfp is good enough for >90% of the uses.
What he describes actually always happens in Cryostais when using a PPU instead of GPU physics...hell even Crysis physics has shown these bugs:
http://www.youtube.com/watch?v=jdRgLDpRQmw
http://www.youtube.com/watch?v=C7F3iVg3sp4
http://www.youtube.com/watch?v=6ikWLM5yarI
And that game is often "hailed" as being "so much better than physx"...go figure
So you are saying that 90% of people see "poltergeists" all the time?
Why speculate when the DX Caps Viewer has the answer?Isn't 8192x8129x4bytes ? I think the current limitation of 256mb per buffer of ATI OpenCL comes from there.
MaxTextureWidth 16384
MaxTextureHeight 16384
MaxVolumeExtent 16384