do you notice my "btw"?
yes I did, and I responded to your BTW. This is the same place where the HD5970 gets around 65 FPS , that also tells you there isn't much tessellation going on.
do you notice my "btw"?
yes I did, and I responded to your BTW. This is the same place where the HD5970 gets around 65 FPS , that also tells you there isn't much tessellation going on.
you did what? have you post a 480 screen shoot with tessellation off at this place?
The sad part? Not that big of a change, double the SIMDs, add another piece to the front end, spin spin spin.
Aren't you being a little unfair here? Besides the new tessellation/rasterization stuff, and doubling SIMDs, didn't they also change the cache architecture, add fast DP, and rumored to have changed the warp scheduling stuff? I mean, by these standards, AMD hasn't done anything significant since the R500.
I just explained to you where tessellation was happening and not happening, its really easy to see, if you don't have experience with tessellation fire up 3dsmax (don't use sub-d, although it does somethings like tessellation its a bit different), and do some scan line renders with AA off, you can tell the difference between textures, aliasing, aliasing due to tessellation, etc, if you know what to look for its like night and day what the artifacts are when tessellation with no AA.
Power is converted to heat neliz, not voltage. Physics 101. No matter what voltage targets they missed the result has to come in under their total power budget.
what a pity razor1, I guess you still have sth to say
480:
http://bbs.pczilla.net/attachments/month_1003/10030907221f7737ee82e7a341.jpg
5870 1GHz/1250MHz (core/mem) same setting as 480 in that video with Tessellation on
http://bbs.pczilla.net/attachments/month_1003/10030907221756b9994258a635.jpg
5870 1GHz/1250MHz (core/mem) same setting as 480 in that video only Tessellation off
http://bbs.pczilla.net/attachments/month_1003/100309072332b70c94d96c3616.jpg
5870 1GHz/1250MHz (core/mem) Tessellation on/off comparing
http://bbs.pczilla.net/attachments/month_1003/100309072324c44bc75a2f937a.gif
You should be able to change from fly through mode into free camera mode, like in Petersen's video, and see if you can really home in on the absolute worst case frame
Jawed
I hope none of them is right and its 512 and available in decent quantities. Hoping too much, right?chuck said it was 448
My memory not be that accurate but those numbers put it right between 5850 CFX and 5870 CFX?Not sure this has been posted before, look like gtx470 SLI
The sad part? Not that big of a change, double the SIMDs, add another piece to the front end, spin spin spin.
No, it was 512!
Do anybody here have GTX470/480? Or do you know anyone?
Yep, all I'm saying is that simply applying a LOD system to today's models isn't going to benefit anyone much. We need to see a tangible increase in the maximum LOD as well and displacement mapping is going to have a much bigger impact than simply smoothing out pointy heads and elbows.
Well LOD popping today isn't even a matter of triangle density. We have entire boulders snapping into view in front our eyes so the problem is far worse than just the lack of tessellation
Maybe there's lots of blending going on, with the grass and smoke? Or the volumetric shadows (god rays) shader is consuming lots of shader time? Or both. etc.I don't have access to that pc right now but I've been spending a little bit of time getting into the guts of unigine.
Around about here is the gtx480's worst frame, which according to Peterson's video is near 155 seconds, and a mere 33/34 fps. The wireframe pic I took here on my 4770 is only dx9 without tesselation, but I noticed how my 5770 struggled at this point too - interestingly it wasn't as bad here for the 5770 as it was at the dragon, but this is around where the gtx 480 hit bottom fps. - a good 10fps less than at the dragon I think.