Jawed
Legend
Nice work, though shouldn't you have generated some ad income with a nice article to wrap this data?Yes, actually (all in DX11-Mode, on my C2D E8500@3,8 GHz, Win7 x64 and HD 5870 with Cat 10.3 preview drivers)
Are they meant to be 2560x1600 results, not 1500? I'm assuming they are, though it doesn't really make much difference. Also, with AF off? Though I guess that won't make any real difference either.
Woah, the engine is suffering from a severe pre-pixel bottleneck. 2560x1600 has 4x the pixels of 1280x800, but 1280x800 is not 4x faster DX9-style draw call overheads?Tessellation off, Shaders: High:
640x400 149,7
1280x800 104,9
2560x1500 40,4
[...]
Now, we switch shadows to low and turn off the other options in Heaven (Refraction, Reflektion and Volumetric)
Tessellation off, Shaders/Shadows: Low, Refr./Refl./Vol.: Off
640x400 150,7 (huge gains to be had here )
1280x800 127,3
2560x1500 59,8 (well, we're touching the magical 60-fps-barrier)
With such poor scaling it makes most of the rest of an analysis of bottlenecks pointless. The only get-out clause could be that this terrible scaling is the ATI driver's fault, or the GPU architecture has got a monster bottleneck.
Scaling with GF100's going to be interesting, lots of nice bits and pieces that should reduce architectural bottlenecks...
Jawed