3x pure raytracing is not enough. Would be barely better than Ampere.I never said to match, I said to stay relevant.
/edit: Cyberpunk with Pyscho RT setting:
3x pure raytracing is not enough. Would be barely better than Ampere.I never said to match, I said to stay relevant.
3x pure raytracing is not enough. Would be barely better than Ampere.
Technically is HUB capable of interpreting whether this blur is caused from a big frame change? Or his subjective opinion on what is occurring?Hardware unboxed DLSS3 capture with the comment...... "just don't feed it big changes between frames"
I mean... does it matter?Technically is HUB capable of interpreting whether this blur is caused from a big frame change? Or his subjective opinion on what is occurring?
Yeah it does?I mean... does it matter?
Hardware unboxed DLSS3 capture with the comment...... "just don't feed it big changes between frames"
Nah not really. They can interpret it any way they want.Yeah it does?
Exactly. I think this is more of an implementation issue than anything else. The games will have to be "smart" about these kinds of things.I suspect that part of 'optimizing' for DLSS3 will be instructing it not to engage in certain cases like these when you have camera cuts. If this occurred on the regular then cutscenes involving two character faces with significantly different backgrounds would have these macro-blocking frames with every cut.
It's all about Buzz words and the cause of the actual blurring. I have my doubts whether the actual cause is "big changes between frames", though have to admit it does have some clickbait appeal.Nah not really. They can interpret it any way they want.
If I change a camera angle rapidly and see a bunch of blurring that doesn't occur otherwise.. I'm well within reason to assume it's because of that.
DLSS 3 Ultra PerformanceA lot of those games at 8k were run with DLSS Ultra Perf mode, lol.
They could use all the buzz words in the world or none at all, doesn't change fact of where the interleaving process fails to generate a close to native image with insignificant to no artifacts present.
It's not as if the game was running by some other reviewer would suddendly make all the technical limitations that cause such artifacts to disappear.
Wouldn't it be much more worrying if big distortions like that happened between two very similar frames rather than camera cuts?It's all about Buzz words and the cause of the actual blurring. I have my doubts whether the actual cause is "big changes between frames", though have to admit it does have some clickbait appeal.
I think it's important to note that the game in question is running at 157 fps in 4K with RT in their own benchmark without DLSS.It's all about Buzz words and the cause of the actual blurring. I have my doubts whether the actual cause is "big changes between frames", though have to admit it does have some clickbait appeal.