That's true but Nvidia is notorious for talking big and then not backing it up. Based on the very limited information we have so far it's hard to tell exactly how well Fermi will do vs GT200. No word on texturing so far. If they need to replace MADs with a MUL+ADD due to precision issues with FMA that could reduce Fermi's shader throughput too.
Seems very unlikely. FMA is trickier to implement than MAD because it has more precision, and from the point of view of graphics you can't have "too much precision" due to FMA in comparison with MAD.
In R800 FMA is only available on the X,Y,Z,W lanes. All five lanes have MAD. Seems like a cost-cutting measure - the availability of FMA might have something to do with the DP implementation too, i.e. there are extra bits there anyway, so they got used for FMA.
Can't see them maxing out GDDR5 so the bandwidth advantage will be pretty limited given the narrower bus.
GT215 has 8 ROPS for its 128-bit GDDR5 bus. GF100 seems likely to have twice the ROPs per channel, i.e. 48. I expect it'll chew through the extra bandwidth quite happily.
It's not an impossible task that they face though. The mighty 5970 is averaging around an
85% advantage over the GTX 285.
Even more with 8xMSAA at 1920, which seems like a very reasonable setting, particularly as it's such a popular monitor size.
You could argue that GTX285 only has to be faster than GTX295 to sell-out, i.e. >30-50% faster.
So the only question is whether Fermi gets anywhere near 2xGT200 speeds. How they do that with only ~50% more off-chip bandwidth is beyond me. Hard to say what their chances are without knowing more about the arch.
With 8xMSAA I bet GF100 catches-up - I think ROP efficiency is likely to be a high priority since it's clear it could be better. Also, there's a few new games between now and GF100's launch. By that time the reviews should be using less of the old games that "minimise" the differences with these newer cards. Also D3D11 introduces new kinds of bottlenecks for ATI and NVidia to compete on. Additionally, of course, D3D11 code can't be benchmarked against GTX285, so in that sense it's almost immaterial if GF100 is 30% or 80% faster...
Jawed