Nvidia DLSS 1 and 2 antialiasing discussion *spawn*

this is thanks to competition from FSR

Ac3BYSa.png


https://videocardz.com/newz/nvidia-...to-unity-21-2-and-linux-through-valves-proton
 
More so these techniques as opposed to FSR. FSR is a late arrival with almost no current game integration, especially AAA games.

DLSS and FSR....
It could be called 'competition' for sure in many ways (they have the same goals), but their underlying technologies are quite different and the results even larger perhaps.
Yeah volvo cars could be called competition to mclaren's (they both get you from A to B) but again, whats under the hood and the performance are quite..... different again.
 
I feel like it's more a result of Nvidia's own work in improving the tech enough that developers want to integrate it. New tech helps sell games..

The DLSS list has been growing quite substantionally by every year since the day DLSS made its way to users back in 2018. FSR obviously is a very good addition to the pc gamer space, filling in the holes where TAAU or DLSS cant be applied/users without the hardware.
 
More so these techniques as opposed to FSR. FSR is a late arrival with almost no current game integration, especially AAA games.


Sorry, but I almost spilled my drink when reading your post....


How many of those "DLSS" Games will the 100 million people on the XSX & PS5 be using...? SO clearly, no Game Developer is going to worry about some 50k ~ 100k RTX Gamers, who happen to have a $700+ dGPU... !!

It does not matter if DLSS is better, when FSR will have superior adoption rate. (see: Betamax vs VHS)
 
Sorry, but I almost spilled my drink when reading your post....


How many of those "DLSS" Games will the 100 million people on the XSX & PS5 be using...? SO clearly, no Game Developer is going to worry about some 50k ~ 100k RTX Gamers, who happen to have a $700+ dGPU... !!

It does not matter if DLSS is better, when FSR will have superior adoption rate. (see: Betamax vs VHS)

50-100k RTX gamers? I'm guessing you didn't fact check that before posting it?

Try 20 million as of February...

https://www.hardwaretimes.com/nvidi...eries-shortages-to-continue-thru-q2-2020/amp/
 
lol...
How many of those were $700+ RTX cards, that can actually do ray tracing..? Because we know the 3090 struggles with RT and the 2080 is a slide show. Game Developers know this, even if you feign ignorance of it.

Again, you are NOT being objective.

Come on man, you really need to dial back the BS. The discussion was about DLSS, not RT, and every RTX GPU supports and benefits from DLSS, all 20m+ of them.
 
Come on man, you really need to dial back the BS. The discussion was about DLSS, not RT, and every RTX GPU supports and benefits from DLSS, all 20m+ of them.

Sorry, I did get my threads mixed.
But you have to look at DLSS from a business standpoint, not a technical one. We all know that within a few years that Microsoft's own DXR and DirectML will be more prevalent, than NVidia's own proprietary method.
 
lol...
How many of those were $700+ RTX cards, that can actually do ray tracing..? Because we know the 3090 struggles with RT and the 2080 is a slide show. Game Developers know this, even if you feign ignorance of it.

Again, you are NOT being objective.

Lol, you don't need a 3090 to play raytraced games. A 2060 can play Metro Exodus Enhanced at 1080p with DLSS on and all of the settings jacked up. The 2080 is not a slide show. I don't know where you've been getting your info, but it's wrong.

This is a 2060 LAPTOP
 
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