Nvidia chips to make tardy debut

In strict terms no. No IHV is "free" from snappy marketing terms either.

That still doesn´t mean that a Tiler f.e. with same specifications wouldn´t take an even smaller performance drop with MSAA.
 
Ailuros said:
...and it stands for what?

You have to read it from left to right correct? Developers...sheesh

j/k

LMAO I was going to ask the same question. TANSTAAFL, someone always has to pay the piper, words to always have in mind IMO of course.
 
OpenGL guy said:
Ailuros said:
There are also ways of getting bandwidth free AA you know
Not to repeat myself, but TANSTAAFL.

Yeah, but he’s not saying 'free AA', he’s saying 'bandwidth free AA'. Like the AA on the Kyro. It costs fillrate to activate and transistors to implement, but it doesn't cost bandwidth.

(Ok, it's possible the smaller tilesize would cost bandwidth, but they could have made one that used the same tilesize for AA and non AA, so it ‘bandwidth free AA’ could be done.)
 
What makes you think that if you can truly get bandwidth free Supersampling, that Multisampling then would influence bandwidth in any way?

It was just an example anyway. By the way wasn´t Supersampling until recently the "superior" method to antialias?
 
Ailuros said:
What makes you think that if you can truly get bandwidth free Supersampling, that Multisampling then would influence bandwidth in any way?

It was just an example anyway. By the way wasn´t Supersampling until recently the "superior" method to antialias?

It still is IMO. Multisampling is cheap/cheat AA of course that is MO. SSAA does far more work yet does not get recognized with benchmarks...... So I guess until it does, MSAA is the bar. Maybe that means that nvidia has to do SSAA successfully before SSAA gets recognized as the measure? (that is a pretty poor indictment of the industry BTW.)
 
Sabastian said:
Multisampling is cheap/cheat AA of course that is MO.
Multisampling is a more efficient way of doing AA: You don't need to waste time supersampling the textures as better filtering algorithms do a better job anyway. As shader programs get more complex, MSAA will become more important.
SSAA does far more work yet does not get recognized with benchmarks......
That was one of the big problems comparing AA on the Radeon 8500 vs the GeForce 4.
 
Thowllly said:
OpenGL guy said:
Ailuros said:
There are also ways of getting bandwidth free AA you know
Not to repeat myself, but TANSTAAFL.

Yeah, but he’s not saying 'free AA', he’s saying 'bandwidth free AA'. Like the AA on the Kyro. It costs fillrate to activate and transistors to implement, but it doesn't cost bandwidth.
My point was that you are making a tradeoff someplace. I'd prefer if people gave the tradeoffs being made when talking about something like "bandwidth free AA". OTOH, I wouldn't call the kyro's method bandwidth free because you take a bandwidth hit going through the geometry more than once. Of course, you take this hit with or without AA, but it is still a tradeoff.
(Ok, it's possible the smaller tilesize would cost bandwidth, but they could have made one that used the same tilesize for AA and non AA, so it ‘bandwidth free AA’ could be done.)
There's a good example of a tradeoff, thanks :)
 
That was one of the big problems comparing AA on the Radeon 8500 vs the GeForce 4.

Sadly enough yes. God knows how often it has been pointed out.

Dumb question: do any of the PR people even bother trying to reach reviewers about issues like that? I do not mean to influence them in any way, just attempting to show them what is and what not....

As far as Multisampling goes I like it myself a lot. MS algorithms are improving and will even more. What I would like to see though is better texture filtering algorithms (is it even possible to deal with texture aliasing f.e. via alternative anisotropic algorithms?).
 
What are the chances that Nvidia is leaking all these limited availabilty rumors in an attempt to make Ati relax a little bit. I know that it is highly unlikely, but it isn't bad bad idea; however it might backfire and send customers flocking to Ati for early Christmas shopping.
 
Uhmm I didn´t have KYRO specifically in mind (even more since it´s capable only of SSAA), rather a TBR in general.
 
MiNdVelocity said:
What are the chances that Nvidia is leaking all these limited availabilty rumors in an attempt to make Ati relax a little bit. I know that it is highly unlikely, but it isn't bad bad idea; however it might backfire and send customers flocking to Ati for early Christmas shopping.

No I am afraid not. Nvidia has nothing to gain at this point by letting a perceived competitor appear superior.
 
No I am afraid not. Nvidia has nothing to gain at this point by letting a perceived competitor appear superior.

A healthy restructuring of the market in the immediate future can be for the biggest benefit for us consumers. With the release of the mainstream R300 line, NV will be forced even more to press their prices for NV25/8´s down, in order to stay competitive.

If that trend continues then ever better than Ti4200/9500 level price/performance rations might become the norm in the foreseable future.

Albeit I´d prefer to see more agressive competition from other vendors too, the more the two top dogs stand on equal or almost equal grounds in terms of market shares the better for all of us. ;)
 
I'm not really going to comment much on this item since I think its as much as we knew already. However, given what we already know about NV30 I did find this statement a little amusing:

Nvidia representatives declined to comment, citing company policy against commenting on products before they're officially announced.
 
OpenGL guy said:
Ailuros said:
...and it stands for what?

You have to read it from left to right correct? Developers...sheesh

j/k
Ahh, people need to read more Robert Heinlein :) (I recommend "The Number of the Beast" or "Job: A Comedy of Justice"). Anyway, TANSTAAFL = There Ain't No Such Thing As A Free Lunch.

Book you're looking for is "The Moon Is a Harsh Mistress". It's bloody fantastic, and despite being written decades ago still does not feel old. Maybe because it doesn't deal that much with technology, except in one notable exception (and even that one does not feel "old").

*G*
 
Yep - that's one of his better books. Later in his life he went a bit bonkers, though (he had a stroke, I believe) and some of his books were peculiar to say the least.

One I read when I was a kid many years ago was "Tunnel in the Sky" and that one really caught my imagination. I also enjoyed "Starship Troopers" myself, and was disappointed with the recent Movie - where was the powered armour!
 
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