boxleitnerb
Regular
(When) do we expect any leaks?
With scalar code and repeating patterns, I am seeing up to 69,x% efficiency in GK104, GF110 was at 99, GF114 at 68 (max.).
So, dual issue seems to be the same as seen with GK104.
You mean Audi and Fiat?
I am sorry to the utmost extent to have mentioned a car in this thread.
Using the Kepler 3D architecture?
I'm pretty convinced that nVidia's SP flop numbers for Kepler are pure bullshit. A Fermi SM had sufficient register bandwidth for 64 MADs/clk. nVidia claims that a Kepler SMX has 2x the bandwidth so 128 MADs/clk makes sense. I have no idea where they're getting 192 from.
I am sorry to the utmost extent to have mentioned a car in this thread.
Damn , that game is heavily CPU bound !
A Kepler SMX is drastically different from a Fermi SM. It runs instructions from 4 warps every cycle instead of two, and is two-way superscalar. This means it can in theory issue 8 instructions per cycle (=8x32=256 MADs), but only has 6 execution ports, giving you the 192 (=6x32) figure.
The bandwidth number is misleading in this regard since you also have to take into account the clock rate being lowered.
Sadly this is a sign of a bad port , I can't think of a recent game that should such behavior than GTA IV , you simply had to run the game with a Quad core CPU to be decently playable, and worst of all the Graphics was mediocre at best.I would say that it appears to be utilising all cpu resources.