This quote from an article by Brent @ HardOCP got me thinking....
I believe ATI did just this with their excellent DX9 support with R300 but why would they drop the ball on R420. I may be missing something but feature wise does R420 bring anything to the table in the context of the above quote?
And on another note - let us assume that there is no NV40, what hardware would be used during development of games to be released in a year or two requiring advanced features? Are these things done in software or is there always professional hardware that leads the consumer market?
Appreciate your thoughts on this.
Right now with Shader Model 3.0 it is all about getting developers involved and working with the code for future games. NVIDIA told us at their Editors Day that they actually brought in developers into the architectural design phase of NV40 to get their feedback and suggestions. They also shipped the first 100 boards straight to developers. NVIDIA is very serious about working with the developers and getting their hardware out there so that developers can start making games with the new technology.
Of course there will be those of you out there saying, “But there aren’t any PS/VS 3.0 games now, so what does it matter?†The answer to that of course is if the hardware was never put out there first, then those games using those new features would definitely never be made. Developers need to have an actual piece of hardware they can run their games on with those features. The features will always come out on the hardware first before we have the software that can use them. With the next DirectX version a very long ways off and games evolving at a fast pace, we need a video card that is built for the future.
I believe ATI did just this with their excellent DX9 support with R300 but why would they drop the ball on R420. I may be missing something but feature wise does R420 bring anything to the table in the context of the above quote?
And on another note - let us assume that there is no NV40, what hardware would be used during development of games to be released in a year or two requiring advanced features? Are these things done in software or is there always professional hardware that leads the consumer market?
Appreciate your thoughts on this.