Following the ShaderMark results at 3D volcoity they spoke to NVIDIA concerning the poor results, this this (paraphrased) was their responce to him:
[url=http://www.3dvelocity.com/cgi-bin/ikonboard/ikonboard.cgi?s=427ea9650d0cebab2f8aa618df3a67cf;act=ST;f=2;t=7 said:NVIDIA to 3DVelocity[/url]]NVIDIA works closely with games deveopers and 9 out of 10, and eventually nearer 10 out of 10 games will be either developed on their hardware, developed with Cg or developed with their direct input. How can they be accused of not conforming to industry standard shader routines when they ARE the driving force that sets the industry standards in shaders. Games developers are not likely to go shuffling instructions the way benchmark creators are and any games developer that wants to succeed will write their code so that it runs the way NVIDIA's shaders expect it to. the fact that their shader don't cut it on rarely heard of benchmarks and code that's been "tinkered" with is of little or no concern to them. They won't spend valuable time defending themselves against something they don't see as worth defending. Changing code doesn't expose cheating, it simply feeds code to their shaders in a way that they're not designed to handle it. Games developers will never do that, and if it's games performance that matters then NVIDIA is where the clever money is being spent.
When I asked about the FX's relatively poor performance in our "real" game tests the reply wasn't entirely clear but they certainly claim to have doubts on the reliability of FRAPS and the reliability of those using it.
In a nutshell they're saying that you can analyse all you want, future titles will be coded to run at their best on NVIDIA hardware and they suggested we ask the developers who they think is on top right now.