Nvidia Ampere Discussion [2020-05-14]

Discussion in 'Architecture and Products' started by Man from Atlantis, May 14, 2020.

Tags:
  1. troyan

    Regular

    Joined:
    Sep 1, 2015
    Messages:
    605
    Likes Received:
    1,126
    That was different. AMD claimed a false power consumption. The advertised "average" boost clock is still the same.
     
    PSman1700 and pharma like this.
  2. Yes, this is the closest thing I can recall from an AMD GPU launch. They went above-spec on an electrical limit and they shouldn't have, regardless of having no real-life repercussions. It was solved through a driver update soon enough, but then the noise generated around that issue had already inundated the cards' launch window.
     
  3. SimBy

    Regular

    Joined:
    Jun 21, 2008
    Messages:
    700
    Likes Received:
    391
    What the heck are you even talking about? What false power consumption? I'm talking about power draw over PCIe slot slightly exceeding specs (75W) on RX480.
     
  4. Jawed

    Legend

    Joined:
    Oct 2, 2004
    Messages:
    11,714
    Likes Received:
    2,135
    Location:
    London
    It's performing "very well" if Navi 21 can only reach performance parity with RTX 3070Ti (cut-down, double memory GA102 or GA103?). If Navi 21 matches or exceeds 3080, then that looks like a fail.

    We shall see...

    Remember, AMD hasn't just switched to an entirely new node, Navi 21 is a tweak of an existing chip on a tweaked node.
     
    Lightman likes this.
  5. troyan

    Regular

    Joined:
    Sep 1, 2015
    Messages:
    605
    Likes Received:
    1,126
    The reference RX 480 was advertised with a 150W TDP and had one 6-Pin connector. It used 165W under load with a problematic distribution.
     
  6. SimBy

    Regular

    Joined:
    Jun 21, 2008
    Messages:
    700
    Likes Received:
    391
    Something being advertised as 150W TDP and consuming 165W was not an issue here it was the load distribution like you correctly pointed out and is what I was talking about.
     
  7. manux

    Veteran

    Joined:
    Sep 7, 2002
    Messages:
    3,034
    Likes Received:
    2,276
    Location:
    Self Imposed Exhile
    Capacitors are not significant reason for performance spread. der8auer took board with supposedly bad capacitors. Then he changed capacitors and got 40MHz more clock. It's insignificant improvement. Performance differences are due to other reasons like chip quality and different power limits in various boards.

     
    yuri, Cuthalu, Cyan and 2 others like this.
  8. Kaotik

    Kaotik Drunk Member
    Legend

    Joined:
    Apr 16, 2003
    Messages:
    10,244
    Likes Received:
    4,465
    Location:
    Finland
    Is what now?
     
  9. BRiT

    BRiT (>• •)>⌐■-■ (⌐■-■)
    Moderator Legend Alpha

    Joined:
    Feb 7, 2002
    Messages:
    20,511
    Likes Received:
    24,411
    Would you kindly keep AMD and Navi mentions to a minimum in this Nvidia Ampere thread? Maybe continue in the speculative gpu performance thread?
     
    PSman1700 and pharma like this.
  10. iroboto

    iroboto Daft Funk
    Legend Subscriber

    Joined:
    Mar 6, 2014
    Messages:
    14,833
    Likes Received:
    18,633
    Location:
    The North
    Surprised they didn’t examine the front end in that article. Are the fixed function units in ampere beefed up?
     
    Lightman, PSman1700 and pharma like this.
  11. trinibwoy

    trinibwoy Meh
    Legend

    Joined:
    Mar 17, 2004
    Messages:
    12,058
    Likes Received:
    3,116
    Location:
    New York
    You should lower your expectations of that site. The article was poorly written and didn't address other obvious determinants of gaming performance in current and future games.
     
    Ext3h, Scott_Arm, PSman1700 and 3 others like this.
  12. pjbliverpool

    pjbliverpool B3D Scallywag
    Legend

    Joined:
    May 8, 2005
    Messages:
    9,236
    Likes Received:
    4,259
    Location:
    Guess...
    Yeah I always find it best to take "technical articles" from WCCFtech with a big pinch of salt.
     
    Scott_Arm, pharma and PSman1700 like this.
  13. Cyan

    Cyan orange
    Legend

    Joined:
    Apr 24, 2007
    Messages:
    9,734
    Likes Received:
    3,460
    yup, it's not the capacitors, as nVidia mentioned.

    Thing is..., cocky and know-it-all youtubers like JayTwoCents should be embarrassed for spreading bad information and repeating things like a parrot. Sorry I can't stand the guy.

     
  14. T2098

    Newcomer

    Joined:
    Jun 15, 2020
    Messages:
    55
    Likes Received:
    115
    One thing that I suspect is playing into this somewhat - this is Nvidia's first PCIe 4.0 GPU, and there are an awful lot of people using PCIe riser cables to mount the GPU parallel to the motherboard. While it works, and may even work at PCIe 4.0 link speeds depending on the riser, that's going to spray a ton of noise everywhere inside the case and I'm not surprised if adjacent sound cards / circuitry on the motherboard are not too pleased about it.
     
    PSman1700, pharma and Lightman like this.
  15. Frenetic Pony

    Regular

    Joined:
    Nov 12, 2011
    Messages:
    807
    Likes Received:
    478
    But, compute based raster view geometry is already maxxed out. A PS5 can do UE5's version at 1440p in a just a handful of ms, mesh shaders shouldn't be much different. RDNA2 and Ampere both, assuming you've got the card to resolution ratio right, are already at about 1 triangle per pixel. And with modern mesh filtering you don't need anymore.

    What's needed, what's going to be scaleable, is raytracing performance and memory bandwidth and etc. Sure you can get a 3090 to run Doom Eternal at 8k *now*, a super heavily optimized last gen 60 fps target game. And as soon as next gen starts getting targeted, well then goodbye 8k. Certainly shouldn't work once Eternal's promised "next gen" upgrade arrives.

    I just don't see it as a balanced, scaleable arch. The die sizes alone don't fit, those are huge. If I were Nvidia I'd want to sell those dies to professionals at twice the price. You want a new 4k+ video rendering card, fork it over.
     
  16. Scott_Arm

    Legend

    Joined:
    Jun 16, 2004
    Messages:
    15,134
    Likes Received:
    7,679
    Isn't UE5 a really good example of how things are going to be compute heavy, meaning Ampere's doubling of fp32 alu could be a very good choice?
     
    PSman1700 likes this.
  17. Digidi

    Regular

    Joined:
    Sep 1, 2015
    Messages:
    428
    Likes Received:
    239
  18. Scott_Arm

    Legend

    Joined:
    Jun 16, 2004
    Messages:
    15,134
    Likes Received:
    7,679
    They did double fp32. Some workloads may use int32 and then you'll lose some fp32 performance, but even in those cases you have vastly more fp32 capability than with turing.
     
    DegustatoR, PSman1700 and pharma like this.
  19. Digidi

    Regular

    Joined:
    Sep 1, 2015
    Messages:
    428
    Likes Received:
    239
    Theoreticly they did but practicaly its not achievable, you always have to deal with a 20-40% decrasse in FP32 performance in most of the programmes. This was realy a big marketing trick.
     
  20. Benetanegia

    Regular

    Joined:
    Sep 4, 2015
    Messages:
    394
    Likes Received:
    425
    Yeah sure, as long as you call the TFLOPS numbers from every single GPU except Turing a marketing trick too...
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...