Nvidia Ampere Discussion [2020-05-14]

Discussion in 'Architecture and Products' started by Man from Atlantis, May 14, 2020.

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  1. troyan

    troyan Regular

    That was different. AMD claimed a false power consumption. The advertised "average" boost clock is still the same.
     
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  2. Yes, this is the closest thing I can recall from an AMD GPU launch. They went above-spec on an electrical limit and they shouldn't have, regardless of having no real-life repercussions. It was solved through a driver update soon enough, but then the noise generated around that issue had already inundated the cards' launch window.
     
  3. SimBy

    SimBy Regular

    What the heck are you even talking about? What false power consumption? I'm talking about power draw over PCIe slot slightly exceeding specs (75W) on RX480.
     
  4. Jawed

    Jawed Legend

    It's performing "very well" if Navi 21 can only reach performance parity with RTX 3070Ti (cut-down, double memory GA102 or GA103?). If Navi 21 matches or exceeds 3080, then that looks like a fail.

    We shall see...

    Remember, AMD hasn't just switched to an entirely new node, Navi 21 is a tweak of an existing chip on a tweaked node.
     
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  5. troyan

    troyan Regular

    The reference RX 480 was advertised with a 150W TDP and had one 6-Pin connector. It used 165W under load with a problematic distribution.
     
  6. SimBy

    SimBy Regular

    Something being advertised as 150W TDP and consuming 165W was not an issue here it was the load distribution like you correctly pointed out and is what I was talking about.
     
  7. manux

    manux Veteran

    Capacitors are not significant reason for performance spread. der8auer took board with supposedly bad capacitors. Then he changed capacitors and got 40MHz more clock. It's insignificant improvement. Performance differences are due to other reasons like chip quality and different power limits in various boards.

     
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  8. Kaotik

    Kaotik Drunk Member Legend

    Is what now?
     
  9. BRiT

    BRiT (>• •)>⌐■-■ (⌐■-■) Moderator Legend Alpha

    Would you kindly keep AMD and Navi mentions to a minimum in this Nvidia Ampere thread? Maybe continue in the speculative gpu performance thread?
     
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  10. iroboto

    iroboto Daft Funk Legend Subscriber

    Surprised they didn’t examine the front end in that article. Are the fixed function units in ampere beefed up?
     
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  11. trinibwoy

    trinibwoy Meh Legend

    You should lower your expectations of that site. The article was poorly written and didn't address other obvious determinants of gaming performance in current and future games.
     
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  12. pjbliverpool

    pjbliverpool B3D Scallywag Legend

    Yeah I always find it best to take "technical articles" from WCCFtech with a big pinch of salt.
     
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  13. Cyan

    Cyan orange Legend

    yup, it's not the capacitors, as nVidia mentioned.

    Thing is..., cocky and know-it-all youtubers like JayTwoCents should be embarrassed for spreading bad information and repeating things like a parrot. Sorry I can't stand the guy.

     
  14. T2098

    T2098 Newcomer

    One thing that I suspect is playing into this somewhat - this is Nvidia's first PCIe 4.0 GPU, and there are an awful lot of people using PCIe riser cables to mount the GPU parallel to the motherboard. While it works, and may even work at PCIe 4.0 link speeds depending on the riser, that's going to spray a ton of noise everywhere inside the case and I'm not surprised if adjacent sound cards / circuitry on the motherboard are not too pleased about it.
     
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  15. Frenetic Pony

    Frenetic Pony Regular

    But, compute based raster view geometry is already maxxed out. A PS5 can do UE5's version at 1440p in a just a handful of ms, mesh shaders shouldn't be much different. RDNA2 and Ampere both, assuming you've got the card to resolution ratio right, are already at about 1 triangle per pixel. And with modern mesh filtering you don't need anymore.

    What's needed, what's going to be scaleable, is raytracing performance and memory bandwidth and etc. Sure you can get a 3090 to run Doom Eternal at 8k *now*, a super heavily optimized last gen 60 fps target game. And as soon as next gen starts getting targeted, well then goodbye 8k. Certainly shouldn't work once Eternal's promised "next gen" upgrade arrives.

    I just don't see it as a balanced, scaleable arch. The die sizes alone don't fit, those are huge. If I were Nvidia I'd want to sell those dies to professionals at twice the price. You want a new 4k+ video rendering card, fork it over.
     
  16. Scott_Arm

    Scott_Arm Legend

    Isn't UE5 a really good example of how things are going to be compute heavy, meaning Ampere's doubling of fp32 alu could be a very good choice?
     
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  17. Digidi

    Digidi Regular

  18. Scott_Arm

    Scott_Arm Legend

    They did double fp32. Some workloads may use int32 and then you'll lose some fp32 performance, but even in those cases you have vastly more fp32 capability than with turing.
     
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  19. Digidi

    Digidi Regular

    Theoreticly they did but practicaly its not achievable, you always have to deal with a 20-40% decrasse in FP32 performance in most of the programmes. This was realy a big marketing trick.
     
  20. Benetanegia

    Benetanegia Regular

    Yeah sure, as long as you call the TFLOPS numbers from every single GPU except Turing a marketing trick too...
     
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