Rundown of the RTX 40x0 video cards announced so far:
I need the brilliance and dark power!
Rundown of the RTX 40x0 video cards announced so far:
As you can see, the performance gains registered by the GeForce RTX 4090 are more significant in games that support more advanced ray tracing implementations. For instance, games without RT enabled like Microsoft Flight Simulator and Warhammer 40,000: Darktide only get 2X performance boosts, but the UE5 demo and F1 22 aren't far from 3X increases, while the Unity demo and Cyberpunk 2077 are close to 4X increases.
CD Projekt RED's game will soon be updated with the Overdrive Mode, which adds more complex RT calculations. In Overdrive Mode, the GeForce RTX 4090 runs 4X faster with DLSS 3 enabled, while Racer RTX is around 4.5X, Justice is almost at 5X, and Portal RTX isn't far from a 6X performance boost.
Reading about Displaced micro-mesh (DMM) on techpowerup article really catches my interest.
It's no continuous LOD solution, but discrete proxy meshes with displacement might work well enough in practice, and i could easily generate the data.
I wonder how they intend to expose this. Extensions to DirectX and Vulkan?
Or NVAPI, so AAA only?
Make it a 'potential future feature', like Intels Traversal Shaders? : /but with DirectX I really don't know how that would work.
Make it a 'potential future feature', like Intels Traversal Shaders? : /
Anyway, I'd be fine with Vulkan Extensions.
Open source and cross platform.
Micro-meshes are available to all developers, may be used across platforms, API’s and independent hardware vendors (IHVs), and are hardware accelerated by GeForce RTX 40 Series GPUs.
Nvidia is usually very good about offering Vulkan extensions, but with DirectX I really don't know how that would work.
With Direct3D extensions, their "official backdoor" to explicitly accessing more functionality is NVAPI which also includes features like being able to use reBAR memory ...
Until we know the real world efficacy of frame generation these benchmarks have no validity to me.GeForce RTX 4090 Performance Figures and New Features Detailed by NVIDIA
NVIDIA shared the first concrete performance figures as well as extra details of the new features available in the GeForce RTX 4090.wccftech.com
GeForce RTX 4090 Performance Figures and New Features Detailed by NVIDIA
NVIDIA shared the first concrete performance figures as well as extra details of the new features available in the GeForce RTX 4090.wccftech.com
60% isn't 2x.'Only' a 2x increase in normal raster. Its a huge leap considering 'moores law is dead'.
So if I'm reading that right, it looks like they roughly doubled native RT performance in Cyberpunk with the 4090. That doesn't seem super impressive given some of the expectations generated in the announcement. Though obviously achieving similar performance with the Overdrive mode is impressive.GeForce RTX 4090 Performance Figures and New Features Detailed by NVIDIA
NVIDIA shared the first concrete performance figures as well as extra details of the new features available in the GeForce RTX 4090.wccftech.com
'Only' a 2x increase in normal raster. Its a huge leap considering 'moores law is dead'.
I think most of (including FE) the RTX 4090's cooler is designed for >600W overclocking headroom. So within the default TGP range it shows great cooling efficiency.I'll give Nvidia kudos for at least seemingly over-engineering the cooling solution. It seems they could have gotten away with maybe even a 2.5 slot cooler but if those temps are accurate, it at doesn't look like it will be difficult to keep these cards very quiet under full load. So points for that.
It's great for FPS charts for marketing though (the same for FSR etc.)I will gladly use DLSS performance mode when it doesn't break up in motion. As it stands, I don't use anything else other than Quality and whatever is below Balanced might as well not exist.