ChrisRay said:
Please.. Super Sampling, May Sharpen textures, But its more likely to Blur the screen and text of games,
Supersampling doesn't blur anything. You're thinking of oversampling (i.e. Quincunx)
Turn on AF, It'll make a huge difference in improving Multi Sampling, And ATIS multi Sampling is Rotated Grid, Nvidias is Rotated Grid, they'd have practically the same blur...
Anisotropic filtering improves texture clarity, but does little to arrest texture aliasing. While many don't notice is, there is always some texture aliasing associated with taking bilinear samples. Supersampling cures most of this aliasing quite nicely in the near-field, while also improving texture clarity.
Granted, anisotropic filtering + multisampling really is excellent for performance, but it would be nice to be able to do, say, 4x supersampling plus some other degree of multisampling to really get rid of aliasing. I don't think we're there yet, though, unless you're playing older games.